Cool idea and environments, the colliders and movement needed a bit more work ! (but what doesn't in only 4 days...) . Good job on finishing !
sigitang
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Ho that's weird, because you published the game page before or a few hours after the game jam even began, someone seem to have played it and commented at the time alrdy. You didn't even take the time to explain how it's related to theme in your submission. How shitty can you be to do false entries...
Thanks for your precious feedback !
Yeah the experience may vary... If you get 5 fans in a row you're kinda destined to fail. I wanted to force the random loot to give you variety of resistances items but didn't have the time ! 2 happy frogs is a good score in this game, the highest i saw was 4 ! They're such dramaqueens...
I would have loved to push more the magic/end of the world vibes change at the end but well... 4 days haha !
Thanks for playing throught it!
Thanks a lot for playing !
Yeah it takes a bit to understand it was always just additions :D. I'm sure the toads are drama queens, a broken bone ? More like a scratch on the leg realisticly.
I usually prefer keeping my jam entries separated from my main projects. And I don't really think this on has legs to go further (other than the theme/art). But thanks that means a lot :)
I have way more respect for my vaccum now...
I mean what isn't there to like:
- Cool fog of war mechanic (pain to code i'm sure)
- Art, palette, sounds = perfect for this game. DAMN HE IS SO CUTE LOOK AT HIS FACE
- A cool, simple concept executed very well, perfect for a jam !
- Nearly forgot: the writing is clever and funny
Some feedback:
- Maybe let me off the hook for the .5% i didn't find for 5 days (lower the ceiling a tiny bit) xD
- Doors were not intuitive, couldn't spot immediatly where to pass and where not.
Great job, i hope u had fun doing it !
One of the game i had the most fun in this jam !! Great idea and implementation, pixel art is great. I loved the level design with more small groups or bigger enemies
Sound was awesome too.
Maybe the speed control was a bit unintuitive ? I think i also lost a drop component at the start (bug?).
Great idea, style and execution, well done y'all !




