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Devil's Dealer (GMTK 2022)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1048 | 3.623 | 3.623 |
Overall | #1157 | 3.371 | 3.371 |
Enjoyment | #1327 | 3.151 | 3.151 |
Creativity | #1460 | 3.340 | 3.340 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your weapon buffs each round are determined by dice roll
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Game gets pretty stale since there is not much to do with only moving and autoshooting. And not many enemies for bullet hell. Also at the beginning the cards fly so short distance.
Great work with the visuals! The gameplay is a bit monotone but well done for 48h!
The art work is really nice! Really liked the dice roll at the start to modify the character. The attacks in the main part of the game felt just a little bit passive
Looks pretty polished and is fun. I didn't quite get how the minigame at the beginning works, but it's a nice addition to the game. It would be nice if you could also do more than just fight enemies during the main game, maybe collect some upgrades. It is possible to get very close to the top border of the screen, making it easy to run into enemies above the screen, I would adjust the camera scrolling. Overall a pretty cool game.
Cool art style! And fun mechanism
feels really fun to play! I like the dice animations in the beginning, those were really smooth. The color palette was really nice and I liked the trajectory of the cards being thrown. Could definitely see this expanding to be a larger game someday!
Thanks, the dice are actually rendered in a 3D scene.
Nice graphics. There is something very satisfying about how these cards fly. With some punch (camera shake, sprite flash...) to the impact when the card hits the enemy, you might be holding a recipe for a mesmerizing gameplay loop.
Yeah, with a bit more polish the gameplay loop can be a lot more satisfying. Thanks for the feedback!
A fun little game with great art and music
ah man Im a sucker for games like these. blasting through little demons as a flippin anime protagonist devil? sign me up. Theres not much feedback I could add, maybe make the floor a bit less distracting and have a litlle pointer to where the white enemies are? idk
Great advice, I've actually already started implementing something similar already! Thanks so much for playing!
It feels a little too much zoomed in but the ambiance is pretty good and the gameplay works well, auto shoot also has a vampire survivors vibe. Good job :)
Thanks, Glad you enjoyed!
Interesting mechanic with some slick presentation there :)
I think the fight/collect rounds could have been shorter, though.
Appreciate the feedback!
Nice art style! I liked the attack where you kind of have to play around the cards going to one side or the other. One problem was that enemies would spawn in areas that you aren't in and they would stack in a corner so there would be like 15 enemies in a corner and when you went over there, you would get jumped.
Yess there are way too many enemies and they are too tough!! Sorry about that, I hope you still had fun.
very nice art style i like it!
Just beautiful, the art so cool. I loved the cute little monster, and the clever use of colors. AND THE CHIPS omg, just so small and cute. Really great ! Well done !
Really neat to see another game that tied the theme into player stats!
Looks really good! I really like how you roll your stats. Creative!
I think the game would have been more fun with shorter rounds, and a little more "deck building" with the dice. Nice game !
Lovely visual style! I really like the main characters design, and the theme takes an interesting turn here. Customizing your stats at the beginning is a nice addition too, not what I expect to see in a game jam.
I really enjoyed the beginning where you can customize your stats. But I feel like holding dice is a bit unnecessary.
And though I think the combat was fun, I personally had a hard time playing because the 'casino' stage was really cluttered. The enemies didn't match the world. And the main character is handsome and all, but they feel way too big (spritewise) for this kind of game.
But great game nonetheless! Good job :)
I liked the art and the idea of how you can customize your run at the start of the game! I think a bit more polish could be added for the combat though, such as feedback for when you hit an enemy/get hit.