Let me start by saying that this is the best looking and sounding game I've seen in the entire jam, so far, great job on the presentation! The gameplay, while not the most creative or complex, is definitely very fun and engaging, which is quite enough. I just wish it was a bit easier to control the die and the camera could use more work as people have already said.
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Super Dice Country's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #131 | 4.402 | 4.402 |
Overall | #962 | 3.457 | 3.457 |
Enjoyment | #1582 | 3.041 | 3.041 |
Creativity | #2603 | 2.928 | 2.928 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is literally a rolling die.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The camera was the worst enemy in this game. It should've been snappy so you know all the time where you at. The dice control's phenomenal and relatively "tacky" if that word makes sense. Still I could not really enjoy the game since the camera wasn't good.
Art style is great and there is some potential to make this game a fun short casual skill game.
Stay crunchy.
Really great art and presentation! Camera is wild as many people mentioned, and the physics of trying to roll a cube can also sometimes mess you up. A restart button would be nice as well.
Great looking little platformer :)
The camera was a bit of a hiderance (especially if you missed a ramp and had to start doubling-back), but I had a lot of fun :)
Love the presentation and level design. Had to stop playing because the camera was really hard to juggle with
Really nice graphics and level design. The camera on the other hand... Few games can make me nauseous. This is one of them
Loved the physics part having to build up and keep my momentum. I fear the camera man had a few too many glasses at the bar though ;) Good Job!
Good job. Its impressive how great the game looks and feels, especially for such a short time. The music fits and the game feels overall polished.
the camera control is painful, but in anything else, very pretty and cool!
First off, the game looks incredible! But, as others have mentioned, the camera controls (or lack thereof) make it very hard to play. It seems like it would be quite fun to roll around as a d6, but I couldn't really get into it because I was constantly fighting the camera.
Otherwise, it seems really nice. Well done!
Ideally, I'd have liked a third-person camera (by which I mean a camera that's always behind the player and pointing in the forward direction, with the mouse turning the die), but I don't know if that runs counter to your intended experience. But I'd say that direct control is only helpful if it's obvious which direction the die will go if I press "W". Otherwise, a better tracking camera would be best.
Essentially, I'd want a camera that allows me to line up runways to the ramps so that I'm not missing it all the time.
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