This game understood me more than I understand myself.
As a hopeless romantic such as myself, this reinvigorated my self-confidence and helped me appreciate who I am and my identity choices in general.
Also, I would die for Robin. Fight me.
I want to start by saying that I am a strict critic, so I can get rather cherrypicky, and I can be harsh, and for that I apologize.
First, what you did right. The art's pretty competent, player doesn't feel terrible to control.
However, coins have collision for whatever reason, level design feels lazy and slapped together, the timer doesn't work, and I didn't even know what the dice did till I read the comments.
Don't take this as a bad review... rather, take it as a checklist of areas to improve. Game jams are hard and the time restraint is brutal. Try to lower your scope more until you have more experience.
Sorry for leaving a long-ass review, I appreciate your work, and have a good day.
It was creative. However, it kinda just feels like you just click button that has biggest projected outcome. There's no real strategy or puzzle to it, it just feels like rolling dice till you get a desired result. However where the gameplay faltered, I will say that the art is really good. There's some obvious talent behind the pixel art and the vibe of each dice type was very easily communicated. It's a very nice-looking game! The music wasn't anything extraordinary, but I didn't mind it.
It was creative. However, it kinda just feels like you just click button that has biggest projected outcome. There's no real strategy or puzzle to it, it just feels like rolling dice till you get a desired result. However where the gameplay faltered, I will say that the art is really good. There's some obvious talent behind the pixel art and the vibe of each dice type was very easily communicated. It's a very nice-looking game! The music wasn't anything extraordinary, but I didn't mind it.