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A jam submission

Red Dot ScrambleView game page

Solve a series of puzzles to fix Mark Brown's dice collection!
Submitted by macleodian (@Ian__MacLeod) — 2 hours, 11 minutes before the deadline
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Red Dot Scramble's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6123.7143.714
Enjoyment#10053.2863.286
Overall#10403.4193.419
Presentation#17593.2573.257

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play on a dice block that rolls around as you traverse to the various faces.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted(+1)

Great onboarding and great sense of evolution with the mechanics in each level. I'd say the only real issue I had with it was on the art side. The simplistic art style worked, but I wish the player character was a different color to help more easily distinguish it from the rest of the environment.

Submitted(+2)

Congrats on finishing your game! 

Your premise is straightforward and solid. That's a good goal to have for any game jam. It's easy to understand, clear what you need to implement - good foundation. And your presentation, while a bit bland, is very readable and there's no confusion about what the player should do. That's a good thing!

Unfortunately, it just comes off as a little boring. Each subsequent level doesn't really do anything other than test your ability to "find" the red pip. And even that can be a little tedious to check each face to find it. The blue teleports felt like a step towards something a little  more engaging, but teleports are just different ways to change sides. I'm not saying you should have scoped more content - it was 48 hours. But let yourself explore the design space a bit more. If you are walking around on faces of a cube, what else can you do with that? Can you use perspective to have pushable blocks that appear as paths or walls after you turn the die? Could you have moving traps or enemies to add a little more pressure or risk to your movement? Explore the space a little more and do lots of playtesting to try to find the fun in your premise. 

You've got a good foundation in this game. Keep making games and practice those design skills! 

Submitted(+1)

Nice short and simple game, the tween for rolling the dice for me was slow tho. I also didn’t like that I was able to go through the same portal again and again until I stop holding a key, it would be cool if you disabled any influence on the player character until the camera is done tweening and is on the player.

Submitted(+2)

I loved it. Thought it was one of the most creative takes on the theme I've seen this jam. Wish there were more levels and more puzzle mechanics!!! 

Submitted(+1)

You did a great job of introducing the player to the mechanics. Very elegant. First moving over the edge of the die and having it spin around was a really cool moment. My only comment really is that I want more!

Submitted(+1)

Cute little game! I would love to see "retry" button becouse i ruined it 2 times, but yet, good chill game.
Also it would be pretty nice if there could be some sort of randomly changing elements on the map. For example, obstacles that would appear after the player passed them - it would make you think about how to pass the level. Anyway, good try! I hope you will keep going!

Submitted(+1)

Really unique take on the theme and I loved the lore behind the game. I think some more levels would have been good because I finished the game very quickly but I understand it's tough within game jam constraints. Overall great job with the game, thanks for sharing!

Submitted(+1)

Loved this game! Besides some better feedbacks (for example, to show the portals working) I think the idea and the execution was really well made. Congratulations!

Submitted(+1)

I love these puzzles where u can traverse the die, i think it could have used some more things other than portals tho. also a little on the short side but you have some nice clean visuals and it was entertaining for me

Submitted(+1)

Very nice! It's good to not have to keep track of too many things at once, having more than just teleporters, for example if there were spikes or something that would've killed my enjoyment a lot. As it is, it's quite relaxing to just push the red dot around and explore the die. Cool concept that I haven't seen anyone replicate, and I'm sure it could be expanded into more complex puzzles in a full release.

Submitted(+1)

This game's great, I haven't seen a game like this one so far! The concept is really interesting and could make a really good puzzle game in a finished product. With that being said, the teleporters were a bit confusing, since they move the camera quite a lot and the player's movement is not disabled during transitions.

Submitted(+1)

This game was short smooth and amazing! I really loved how relaxing this game was and it wasn't very challenging at all which I found refreshing actually, the only three things I would say would be that the teleports should have a cool down cause I found myself hoping in and out accidentally, the menus could've been a tad better but the final thing is just to make more levels cause I really enjoyed the experience and wanted to keep playing for a little longer!

Submitted(+1)

Very smooth - I like the nice calming music as well.

Submitted(+1)

Loved the puzzle, simple but clever idea - I would welcome more levels :D
Great job

Submitted(+1)

This was just absolutely captivating. I really really could not get enough of it. I swear the moment the dice rotated i actually gasped with joy. Really wonderful. However just for the sake of not looking to biased, there is a problem with sometimes the dot getting stuck in a corner, not a big deal. Overall lovely

Submitted(+1)

This is the most I've felt emotionally invested in a game this jam.

Lol, this was such a solid puzzle game. Simple but with increasingly complex mechanics that were fun to solve and well developed. You did a great job!

Submitted (1 edit) (+1)

How could they do such a thing to Mark's pristine dice!

Neat little game lol good job

Submitted(+1)

I got stuck when I accidentaly pushed the red dot to the corner of the dice instead of the portal. Is there a way to get it out of the corner? other than that It was a really unique game! 

Developer(+1)

Sadly the only way to fix the red dot getting stuck in this build is to reset the level (the funny thing is seeing this comment made me realize a solution to fix that in a later iteration hopefully lol)

But thank you! And I hope you enjoyed it

Submitted(+1)

I enjoyed it!

Submitted(+1)

I beat the game :D

Overall despite the lack of gamejuice or length, I think this was an amazing and unique game!

Firstly, the idea behind it is super unique and its concept is one of the best I've seen for a puzzle. I'm finally  not playing a puzzle game about moving a die across a board and landing on the right side :D

Fixing dice by moving through portals is very cool and actually gives me that "A-ha" moment that mark talks about in his videos, unlike the other dice puzzles which are more hit-or miss.

This game is also the first which I haven't muted or turned the music off, because its very relaxing! Good choice of music, what and where did you get it from? :D

As you read in the 2nd line of the review, the game lacks game juice. I'd recommend having a particle trail when the player moves, some squishing/clicking effect when the red dot goes into the target, some effects when you teleport and maybe some sfx.

The length of the game could also have been longer, and I would have loved to see how far you could have taken this if it was a 72 hour jam instead of a 48 hour one, like 20 sided dice, multiple holes or even multiple dice?


Overall amazing game, excellent job!

Developer

Thank you so much for the feedback, and I'm glad you enjoyed it! I'll definitely work on adding juice to any later iterations

The music is by Kevin MacLeod and is from Incompetech.com I believe (one of the websites GMTK linked on the jam's page). The full credit is listed in the game's credits menu (assuming it didn't bug out when building haha)

Again thank you so much for playing and having fun 😊

Submitted(+1)

no worries. I didn't notice the credits menu my bad

Submitted(+1)

Such a simple yet effective idea, really nice work on this. I really like the visuals and calming puzzle solving aspect of this.

Developer

Thank you so much for playing and the feedback!

Viewing comments 20 to 1 of 26 · Previous page · First page