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UthelGames

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A member registered Oct 29, 2021 · View creator page →

Creator of

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Thanks for playing, and for the good feedback =D

These are both good options, and I will consider them for sure, for a post-jam version.

Thanks for playing!

There is an option in the settings menu in the bottom left to mute the sound/music, and slams can be used by pressing Spacebar.

Cool deals - you got the first version! It's seen a few updates since, worth trying again, if you liked it =D

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I just updated it - adding difficulty settings, more ways to drop the marbles, and eliminated the similar looking marbles on the easier difficulty settings =D

Thanks for playing - feel free to put it in your video =D

Nice! thanks for playing <3

C# and Unity - it's all I know =D

You played mine already I think but I'd love the publicity =D

I love the colors with the simple art - very chaotic, very bloomy, but it works! Nice job!

No need to multi-post, I'm up to date with reviewing games posted in the thread I think :P

Very simple - everything seems to be working properly, nice work. Good idea to have a leaderboard.

Oh weird! Sorry about that - thanks for playing anyways <3

I like the art and music! Nice work. I think it would benefit a lot by having the enemies be knocked back when you land a hit - then you wouldn't need to chase behind them to kill them =D

Looks cool! I'll check it out now.

I like the art style and the music! It could definitely use some kind of effect/notitifcation when you take damage, and perhaps a brief message explaining the skills of each character.

Nice find! looks like I missed that one - I know how to fix it =D I'll check yours out now, thanks for playing <3

Very nice! Controls are very tight and responsive, and I love the music!

Very nice and cohesive pixel art - I wish I could hold down mouse to shoot, so much clicking~!

Adorable! Love the art and colors. I also particularly love the player's idle animation, the happy little bounce =D

Music and graphics are very nice, but the gameplay is pretty buggy!

Pretty neat! Cool that we both thought of plants and seeds =D

Pretty neat! I like the idea of playing a different style of game after dying.

Nice presentation! The characters and music are lovely!

I think mine turned out pretty good! Managed to meet the goals I'd set at the beginning of the jam, and it came out looking and feeling pretty nice in my humble opinion =D

Check it out if you haven't seen er yet, and let me know what you think:

https://itch.io/jam/brackeys-9/rate/1929145

An interesting idea - I wish it would take various options of words that would fit =D

Very challenging, but I enjoyed it! This came together pretty well.

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Pretty neat! I feel like the game could really benefit with some nice chill and subtle music and perhaps very limited sound effects =D

Fun that we both thought of plants producing seeds and starting over =D

I enjoyed it, a very well put together package =D

Here's mine:

https://itch.io/jam/brackeys-9/rate/1929145

Love the concept - I've always been a fan of trading games, there's a lot of potential here!

<3

Very nice! I love the art and music.

Looks awesome! will try it now.

Here's mine:

https://itch.io/jam/brackeys-9/rate/1929145

Nice and cohesive pixel art style, very well done, very pretty!

Here's mine, try er out!

https://itch.io/jam/brackeys-9/rate/1929145

Any more? I'm still around trying out games =D

Came from your challenge thread, so I'll leave a longer more detailed review than normal~

You could fix your volume sliders to use the entirety of the slider bar by accounting for the logarithmic nature of the actual volume value (do a conversion: Mathf.Log10(sliderValue)).

Controls are very slippery, especially on the uneven terrain, and the jump height rather inconsistant. It took a little while to get used to.

The art style is unique, and gives the whole thing a hand-made feel - but I recommend looking into other art workflows for a more generally appealing visual style - next time, try hand painting and shading everything in Krita, using tricks like attempting to duplicate color and lighting effects from chosen reference material, and lots of smoothing and blending!

I could not figure out what to do for level 4. level 3 was also very unclear until I eventually missed a jump and fell, "completing" it. Overall, instructions are pretty unclear - which I guess is fine if your goal was a puzzle game.

Sounds good! I'll check yours out now and tear it apart =D

Here's mine:

https://itch.io/jam/brackeys-9/rate/1929145

Not bad! I encountered problems with lighting, automatic exposure settings rendering me frequently blind~

Great stuff! Keep em coming!

Very cool! I love the colors and atmosphere.