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Came from your challenge thread, so I'll leave a longer more detailed review than normal~

You could fix your volume sliders to use the entirety of the slider bar by accounting for the logarithmic nature of the actual volume value (do a conversion: Mathf.Log10(sliderValue)).

Controls are very slippery, especially on the uneven terrain, and the jump height rather inconsistant. It took a little while to get used to.

The art style is unique, and gives the whole thing a hand-made feel - but I recommend looking into other art workflows for a more generally appealing visual style - next time, try hand painting and shading everything in Krita, using tricks like attempting to duplicate color and lighting effects from chosen reference material, and lots of smoothing and blending!

I could not figure out what to do for level 4. level 3 was also very unclear until I eventually missed a jump and fell, "completing" it. Overall, instructions are pretty unclear - which I guess is fine if your goal was a puzzle game.

Thanks for your opinion! Well, my game isn't the best (I think is mid) but I made it before the deadline and that's a success!

I didn't know about how volume works. I will surely look into it in my free time and try to learn something new!

About the art style (and the physics): I did not have much time so I wanted to make something easy to implement and to make. That's when paint style came to me. My idea was crude artstyle and physics which allow to abuse everything. I was inspired by (of course) speedruns and by amazing Pizza Tower game and decided  ti combine them - physics and abuse of speedruns and artstyle of Pizza Tower.

And lastly, names of the levels are hints. Well, some are better and some are worse but when I talked about them with others we couldn't come up with something better. So, here are the solutions:

  1. Normal level
  2. End and start points are changed
  3. "The bigger they are the harder they fall"- I changed the bigger for higher and I thought Player will solve the riddle
  4. The unlock button was in Options
  5. The legendary code is an allusion to the Konami Code

Next time I hope I will have more time so I will make a better game! Nevertheless, thanks for your help!