The levels reminded me of Garry's Mod bunny-hop maps. If you continue to update this project maybe it'd be interesting to go down that sort of path? As it stands the levels felt a bit barren, adding some collectibles would be fun or potentially moving obstacles/enemies. I like the post-processing effects and I think that really helps make the game look good. Nice job on the game overall!
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Make Your Way To The's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #313 | 2.913 | 2.913 |
Fun | #373 | 2.652 | 2.652 |
Overall | #456 | 2.341 | 2.341 |
Graphics | #462 | 2.478 | 2.478 |
Theme | #521 | 2.087 | 2.087 |
Audio | #531 | 1.957 | 1.957 |
Innovation | #556 | 1.957 | 1.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Where you end the level is where you start the next one.
Did you write all the code and made all the assets from scratch?
Code - myself
Movement - Primary is from Brackeys First Person Movement tutorial. Powerups (power jump and sprinting) are added by me. https://www.youtube.com/watch?v=_QajrabyTJc
assets - myself / Unity Probuilder and its default grid texture.
Comments
Thank you for you're time and effort. I appreciate it.
There are different opinions on what's good and what's bad. What's good for one person, is bad for the other. I am going to try to find something in the middle.
Now I don't plan to change or add anything big. Example: moving blocks or enemies. I will fix the movement a bit tho. For more info, check my other replies to comments on this game, you will get the idea.
The idea is to turn this game into a speedrunning game.
An interesting 3D platformer with multiple movement mechanics.
Pros: art was simplistic but really worked with the style, certainly ambitious, really solid amount of polish and accessibility.
Cons: it's really difficult to pull off a 1st person platformer and unfortunately I don't feel like this one quite cut it controls-wise. Still incredibly impressive that you made a playable 1st person platformer in only one week but the lack of momentum in the jumps when you stop holding forward made it feel unintuitive and making fine-tuned movements while grounded felt really inconsistent causing me to sometimes fall off of platforms. The music was cool but it felt a bit creepy and didn't really fit. Some other auditory player feedback like sounds for footsteps, jumping, landing, dying, etc would have gone a really long way. I also feel like it didn't fit the theme much beyond using the words. It felt like you forced an existing idea into the theme rather than fitting the theme into an idea.
Overall it was a really well-polished experience and I'm impressed you pulled it off as well as you did, despite my frustrations with the way the platforming feels. I think with more time to polish the controls, add some more levels, and toss in a few more sound effects this could be a really fun game that could do well in the Speedrunning community. Reminds me a little bit of the game Jumping Jax my friend made a while back.
Thank you for you're time and effort. I appreciate it.
I know about some of these issues and I plan on fixing them after the jam has ended.
There are different opinions on what's good and what's bad. What's good for one person, is bad for the other. I am going to try to find something in the middle.
Nice game, though the game was a bit laggy and didn't felt that great. Jumping also was kinda hard here. But it's impressive that you made a 3D game for the jam, nice job!
Nice 3d platformer game, it felt like the jump input was put into fixed update or something because pressing jump would sometimes work and i could only really jump when i was spamming space. the second level had a really long jump that i couldn't figure out how to reach even with my Minecraft parkour experience. some more movement tec like wall jumping sliding grappling etc would be really nice but other than that great game.
Definitely a good game, I liked the movement and the lack of normalization really fit into the gameplay. You had to strafe to reach some platforms. The bloom effect looked overdone third level.
The audio was definitely lacking, music could've been more happy tone, maybe little funky.
Lastly, if you added a timer, that'd have been really great. Such game requires a timer.
Pretty good game with some difficulty, the movement seems a bit weird making it hard to land properly sometimes but still very fun. I would've preferred if the new controls were displayed in the game too instead of either having to guess or quit and go to the option to find out.
Thank you for you're time and effort. I appreciate it.
1) I know the problems with the movement. For this game, I will change it a little bit but for future projects, I will make it more better and enjoyable. One problem atm is when you jump from the platform. I plan to add about a 0.25 - 0.5 second delay when you jump off the platform. ATM as soon as you jump off does not let you jump (annoying) but with the delay, it should be more enjoyable. I came to this idea after the jam so I could not change it.
2) I plan to add a controls tab to the ESC menu after the jam. I might even add bindable keys.
Thanks for submitting the game to the stream :)
If you wanted to check the vod again in the future heres the link to it (games are separated into chapters & yours is the 7th chapter)
As promised I will reply with more.
1) With the buttons. Some said that those are hard to find and that the game should tell you to look for them for example in the first level but others think that everything is how it should be. A solution would be to make a how-to-play tab in the main menu where it is explained what the player should do.
2) Audio. Death audio for me is okay but I will look into it. It's more meant to work with the teleportation, so it makes sense when you chance levels, but I will look into it and see what can be done.
3) Movement. I know the problems with the movement. For this game, I will change it a little bit but for future projects, I will make it more better and enjoyable. One problem atm is when you jump from the platform. I plan to add about a 0.25 - 0.5 second delay when you jump off the platform. ATM as soon as you jump off does not let you jump (annoying) but with the delay, it should be more enjoyable. I came to this idea after the jam so I could not change it.
4) Z-fighting. I know it and knew it before the jam but I could not get it to work in the time I wanted so I just left it there. I did mess up a bit with the pro builder and map building on that level so that is probably the reason for it. ATM we can call it and feature - not a bug.
At the end:
Thank you for you're time and effort. I appreciate it. You did a very great job reviewing my game. Thank you again!
This game was really fun to play. Your take on the jam was pretty basic but I guess it works anyway lmao. Oh and also sorry but...
you're your*
Cool puzzle game. Could benifit from having an unstuck button. Great work!.
Very challenging, but I enjoyed it! This came together pretty well.
I made I'm way to the.
Also I find it it quite cool how the Player moves faster diagonally
One of the more better games I've seen in this GameJam so far, although the controls are a bit wanky and difficult to control and at the I think 3th or 4th level I gave up since I didn't know where to go, and the little platforms got quite frustrating to platform.
Otherwise a pretty solid game, maybey could have replaced some debug textures to make it visually more appealing (shouldnt take that long to do), but the platformer part and the basic puzzles were good enough to deliver a quite solid gameplay experience.
Thank you for you're time and effort. I appreciate it.
You will have to practice the controls a bit but the game is 100% playable. My friend completed all 4 levels in 1 minute and 25 seconds. He did speedrun the game. On the 4th level, there are 2 ways to go about it. 3rd level you have to use a power jump. Every level except the 2nd and 4th one has one power-up. On the 4th level try to use all your power-ups. You can press the sprint and power jump buttons before jumping. I recommend holding them down and then trying to move.
Tell me if you can play more. I will help you play it through.
Fun parkour game. Took me a long time to figure out that right click was to power jump. Felt like the theme could've been embedded a little more. Besides that, I enjoyed the atmosphere and trying to beat the game! Good job.
"Did you write all the code and made all the assets from scratch?" - forgot to mention that one texture is from https://ambientcg.com/. It was the plate one, by plate I mean starting and activations.
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