Game looks really amazing and well-polished. Gameplay is fun, but pretty hard.
Play game
Dicefending The Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #237 | 4.255 | 4.255 |
| Overall | #844 | 3.515 | 3.515 |
| Enjoyment | #1080 | 3.255 | 3.255 |
| Creativity | #2318 | 3.036 | 3.036 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You defend a big dice, by throwing different types of dice at the enemies (Dice rolls affect the strength of the dice)
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I wish the projectile colors were different from the enemies, and I wish the enemies couldn't spawn right up next to you. Otherwise, just some balance tweaks to make it slightly more responsive.
But otherwise, I like the aesthetics, and the roguelike upgrades are really cool!
Went full stars, amazing polish there! Really neat rogue mechanics!
My only feedback is that I wished when pop-up choice they don't accept select instantly because I select things without realizing it sometimes, amazing job anyway! ^^
Amazing game mechanics and graphics work. The aesthetic really sells it here, and you really pulled off a polished-feeling game. Hypnotizing and what not.
Off-screen enemies were still rather annoying for a while, but I had a good time. Well done.
Incredible, how you did game with this visuals and music in 48 hours. It plays amazing fun!
The feel of the game is on top. Other than one bug (the last 2 enemies were out of screen I can not kill them so level stuck) this game is very solid. Well done!
Ha. I'm looking forward to all the "dice themed" games that don't actually use rolled dice for random number generation. This is peak absurdity taking itself very seriously. Nicely done.
As usual, you have a great neon aesthetic. The game looks really nice but there were a few small QoL things. The screen shake was a bit overdone, I didn't realize there were damage numbers until like the 4th round (they were too small and the same color as all the flashing lights!), and the health bar often covered up enemies.
I think the biggest drawback was that enemies could fire at you from off-screen. In my second round, there were two offscreen that I couldn't get for much longer than seemed reasonable lol.
Overall though, I enjoyed my time with this. It's weird and colorful and audio design works really well, too. Great job! Keep making games!
Very great visuals! Camera shakes are a bit too excessive, and I cannot focus on an enemy when it's shaking so much.
this was a very fun game, but it had what seemed to be an exponential difficulty curve which isnt very good.
Very nice experience, but enemies where outside of camera, and cannot win
Really polished experience! Hard to know how to start the game but fun once you get going.
My eyes hurt but man this game is awesome! So awesome in fact that the game crashed because of the sheer chaos on the screen lol
Really liked the presentation - this guy shaders! 🤩 I have waited for the first wave to spawn... until I noticed the gray text in the corner. Might help other players in case the game "isn't starting" - just press enter.
Nice entry!
This game is incredibly polished in the art, effects, music and more. There is also a lot of content as well done. Amazing Game :D.




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