I have no idea what I did right but I must've done something right!
Benroy Chayson
Creator of
Recent community posts
I can see the vision (pun intended, badumtssss) but I think it could've benefitted from the addition of some secondary mechanics and a much larger map; I was able to complete the game within the first candlelight just by following the road XD (it took roughly 30 seconds on the first attempt, and 18 on the second after I memorized the path)
I loved the concept, though the method of switching between bombs, as well as the really tight timing of the detonations at times (such as the "first" level), really made the game a tad bit more frustrating than I would appreciate. It's also probably a keyboard issue, but it felt like the responsiveness of moving bombs and switching between them was slower than it's supposed to. Nice game!
Though puzzle games aren't my usual dive, I really liked how the game has taken into account the amount of turns it would take for Noah to go berserk into the level design itself. The last level was one hell of a headscratcher until I realized that I was meant to skirt the line of failure and ration the use of the sedatives. Short but fun, great job guys!
I love the concept of having to save someone trapped in a submarine like this! The tutorialization was sparse, but I got the hang of the crafting mechanic after spending a day to faff around with it.
However, I got stuck at the point where I had to deliver a propeller to the submarine itself: there was a hint prompting me to 'pass over the deliverable to the submarine', but no matter how hard or fast I mashed the E key, I could not interact with the submarine and Nyla remains trapped :( Either I did something wrong, or it was a bug, and I have no idea which. Either way, loved it!
I also played this game at CNE and this was a blast to play. Replayed it twice and beat the boss (Lamia is a goddamn amazing character).
Better tutorialization of mechanics, as well as the explanation of certain card mechanics and terminology that are more 'esoteric' to the genre is necessary in the future, but in its current state, it is a VERY scalable product that can be made into a much better game down the line. I'm looking forward to an expanded version of Dungeon CEO in the future :D
Keep cooking you guys. I'd honestly buy this game no question if you made it a full game.
One thing I would've liked (and still would like) in the game is the ability to scroll down the screen to see the bottom of your tower, because many of my runs have been ended by the structural stability failing at the base LMAO
Also, love you guys' rendition on the Tetris theme Korobeiniki, it's a classic and I love all remixes of it XD












