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A jam submission

Swords n' DiceView game page

Submitted by manyNaimz333 — 1 hour, 13 minutes before the deadline
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Swords n' Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#25672.9323.167
Enjoyment#28222.5462.750
Overall#31192.6232.833
Presentation#37372.3922.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a tactical-rpg where you control your characters by rolling a dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Developer

this game is going to be reworked and become something bigger and alot will be changed

Submitted

A decent game. I have the same feeling as others about the RNG part of the game, it's a bit too dominant, and the strategy aspect is not really apparent due to the limit of the player's influence. I can see this being reworked a bit into a promising game, however! Good job!

P/S: I couldn't give live commentary due to not being able to stream, sorry

Developer (3 edits)

go to the "view game page" at the top of the screen to know how to play or watch this video:


tip:

if you restarted the game you might get a new generation

sorry i didn't make a restart button because of the time and my stress

Submitted(+1)

Intressting idea but i didnt feel like there was much strategy. 

Submitted(+1)

Pretty decent entry, but maybe a bit to luck based. And pls let me issue the roll command with a space bar hit too.

Submitted(+1)

Interesting concept. In addition to rolling the dice before selecting an unity to move, as suggested below, I'd recommend make the grid of the tabletop more visible (allowing to better count how many tiles the unity will walk).

Keep gaming :)

Submitted(+2)

Fun idea with many different classes to move. The game feels a bit to RNG dependant though because I can't know where my unit will go. I would strongly recommend rolling the dice first, and then giving the player a chance to choose which unit shold move X tiles. Otherwise great work fellow godot user!