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STmihan

78
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A member registered Jul 13, 2021 · View creator page →

Creator of

Recent community posts

Great job, I belive you will not throw away this project - it have SO MUCH potential to be extended to a full game

Either my game was bugged, or this game is about not sticking your fingers in electrical outlets (fair enough tho)

I see the idea, but it's a little bit hard to play a game. Lack of polish hits hard, sadly. Art style is nice tho

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I can write here some criticism for "you should add more time" or "you should make minigame clever" or "bla bla bla", bro who cares - game is fun and made me smile in the end so what else do we need? 5/5 

The game feel is a banger ngl

OK BRO I WILL LEFT HERE THE ONLY VALUABLE RATING FOR THIS GAME

That's cute. Love this entry - it's simple, but have everything to give you a whole minute of fun. Narrative, nice artstyle, simple gameplay, the ability to win or lose. Literally THE game in a nutshell.

Cute game style

NVM BEST GAME EVER IM FUCKING RICH

I love how stylish and smooth this game feels

YO SO SOMEONE REALLY MANAGED TO MAKE A GAME ABOUT TRADING.
I swear, I spend a whole first day to make something like this but nothing interesting comes to my head.

Your game is cool tho. I feel like there are some minor balance issues - it's too easy to lose. But that could be very likely a something usually called as "skill issue".

This was a such cool 10 minutes of my life. I swear I'm addicted to this kind of puzzle. Great job anyway

I'm not sure what I just played to be fair. Lack of the tutorial hits hard

Love the artstyle, but the gameplay is a bit borring for me tbh

I love how simple and polish it is

That was really fun

Hi, thanks you! You can merge cards and they will get new stats/abilities

I mean something like Mixamo or UAL. Something not created by me or Kenney?

Yeah, I just added the screenshot to the page, maybe it will help. But I should made better tutorial for this mechanic, my bad.

I think I should participate in these long jams more often. I spent maybe 5 hours a day on it (probably a little more on weekends), and I think it turned out pretty well. I've always had the problem of not getting anything done in 48/72 hours, and I end up feeling both sad that I didn't make the game I wanted and completely drained from crunching for 2-3 days straight.

Thanks to everyone who participated! I've played about 40 games so far and found some truly incredible gems.

Fantastic art design!
And to be fair good 2d horrors wasn't in my bingo on this jam, so I definitely was surprized.
Great theme interpritation, art and game design

A banger. The only little issue - on last level I didn't understand where I can move and where I can not sometimes, and I think my last few moves was made fully random.
But overall - a banger from all perspective. Idea, fun, polish all are  great.

Oh, I should add visual tip about that, my bad.

You can drag-n-drop one card on top of another

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It's an interesting city builder, and I really liked the concept and visual style.

But a game like this is sorely lacking a tutorial and proper hotkeys (or maybe there was one, but I missed it due to the lack of a tutorial).

Anyway, it's pretty cool. I did play like 5 min and I ended up having fun with it
Nice music also

That's cool.
Making it with your own programming language is +100 to coolness.
Some thoughts/feedback - I kept trying to press combinations like W+A or A+S to move the tile upper left/down left, maybe you should try to add new keyboard layout with just raw WASD + combinations to move tile diagonally (but I'm not sure)

Anyway Well Done :3

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Thanks for playing!
I stole the idea from Sebastian Lague from this video (link with timecode), but simplify it a lot.
The only things I changed - instead of "depth map" I just used radial gradient from the island center and colorize itas gradient between 3 colors and I didn't add normal maps. And I did remove glare, cuz it was looked strange in my toon shaded game.

I also tried to recreate this shader from roystan, but didn't like the result.

Everyone's already written about the feedback, so I don't want to repeat it or write anything negative.

I'd rather say that the gun merging mechanic is truly interesting. I've launched the game about five times and I don't think I've ever gotten the same gun twice. That's cool.

IMO, it would be cool to have several guns available from the first wave so I could try merging them + there's defenetly need a some sort of tooltip with a brief description of "what to expect from a gun."

Also cool theme interpritation

sad :c

Ok, spent some time in this one and it defenetly have potential. What I didn't like was that the spawning of new pawns is random (correct me if I'm wrong). In a game like this, it's like you always want to be able to plan out what will happen in a few moves (like in chess or checkers).

Besides that - Interesting concept, was really fun to play it.

Didn't understand what should I do for win/lose. I saw the yellow dots and tried circle them like on a logo, but it didn't seems to work.

Doen't work for me. (Win11, Nvidia RTX3080). Tried on chrome with different backends - d3d11, d3d11 ANGLE, but neither didn't work.

Uncaught (in promise) TypeError: Failed to execute 'texImage2D' on 'WebGLRenderingContext': The provided ArrayBufferView value must not be resizable.

Idea is cool and fun, but the lack of polish is killing it :c

I think you should have colorize the tiles itself, not only the text. I'm sure it would improve the understanding of what's happening on the screen by 1000 times. It is very difficult to understand how exactly the tiles are merged and which ones.

I changed the ANGLE backend to D3D11 Warp and it worked. Box3d is really a thing. Cool that you figure out how to use it in a webgl game

Fun, smooth and polish. 

The only downside for me is the small number of advance levels and the lack of a last big-boss level with all the mechanics where I gonna struggle for like 5 minutes (like in some other puzzles at this jam).

But that's not a big deal – the game itself and the idea are really cool, defenetly 5/5.

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Love to play it!

Win11, just chrome latest version. It may be some bug on my side. I will try different backend a little bit later (out of home now), but if I believe I was using d3d11

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Not working for me with
Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'bindTexture') and GLFW: Failed to initialize Window

I mean it's definitely a slop
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but maybe with some beer.................... 

I like the graphics and atmosphere
I didn't quite understand what is win condition and what should I do, but overall the driving mechanic and inventory is quite promising
idk why, but my first thought with this game was about Vangers, it have similar vibe

For anyone struggling with input - you need HOLD your LMB to draw the shape.

Anyway game is fun, I really did enjoy it
also
BRO THIS CHANGE LEVEL ANIMATION IS A BANGER