RNGeezus is on my side today. I did the roll or die twice and got it both for 35 free steps :D I guess some criticisms would be to make the gameplay a bit shorter, since things can get a bit drawn out with AI mostly in control. And spite up the visual indicator, or different player art would be great to tell who is who. Overall great gambling game! Fueled my gambling addiction for the day.
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Dicey Descent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1984 | 2.862 | 2.862 |
Creativity | #2362 | 3.000 | 3.000 |
Overall | #2846 | 2.736 | 2.736 |
Presentation | #3825 | 2.345 | 2.345 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Most things in the game are randomized and it uses die sprites to convey distance traveled.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I think it would be cool to fully build a prototype physical model of the game. I'd also like to see some new mechanics to improve player agency. Maybe give them a choice between moving, or attacking other players. Or perhaps you lay traps in certain spaces. Overall, great for 50 hours, congrats!
Opponents take a bit too long to play out but I'm sure you are aware of that. I loved the "Don't spam buttons it causes bugs" message. Extra points for that!!!
Luck was definitely on my side as I jumped through tiles leaving all the AI behind!
Really bring memories of all the Monopoly style games but with more randomness and tricky decisions
I think that working on more decision points (where you can interact with your opponents or maybe do something instead of rolling the dice for movement) can make the game deeper and even more engaging. Good work nonetheless!
Very cool idea, I like the constant prompts to gamble. Maybe it's just kind to me because I'm new but I won every single one. It's given me an idea that maybe you'd find useful. Imagine if you could negotiate the size of your gamble with the AI. Like on a turn, you get to choose the ranges of your gamble, say "I either move 2 backwards or 20 forwards with 50 50 odds" and the AI would be like "no." so you don't get to move that turn.
But if you said "5 forwards or 5 backwards with 10 90 odds the AI would be very happy to let you make such a stupid risk.
I dunno, I think there's a lot that can be done with this.
My only complaint would be that there was so much time spent shaking and waiting for the AI to go and not much time actually playing and making decisions.
Nice work though, it would be interesting to see where you take this
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