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A jam submission

Bullet Control (game jam version)View game page

Avoid the bullets
Submitted by GlerG (@GlerGdev) — 18 hours, 7 minutes before the deadline
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Bullet Control (game jam version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#154.0834.083
Overall#213.6673.667
Originality#343.5833.583
Presentation#542.8332.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Have you participated in game jams in the past?
Only once

What stopped you from joining the official jam?
Game compiling issues with Pyinstaller

Will you be participating in the next GTMK game jam?
Probably

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Comments

Submitted

This feels like a more playable version of my game. Very well made and easy to understand. I love when I have these near misses moments made me feel like Neo from the matrix  dodging and moving the bullets. Well done dude!

Fun, simple game. I got to ~5k points before it made me F (that you mercy cleared bullets around the player on switch helped me out a lot, kinda like bombing in a normal bullet hell). Pretty fun for a simple concept, the growing circle does work pretty well to increase the difficulty as time goes on. :)


Criticism wise, I feel it could have used a few different patterns, bullets were mostly random (or so I thought). With some extra colors and patterns it could look quite pretty! There could also be an additional risk part with a click in the control swap section also firing off extra bullet waves.

But well, just thoughts!

At first I was wondering when the out of control part was gonna hit or if the bullets everywhere was the randomness...but then it all went blue - lol :D

Cool concept (my best score was ~3000), it will be very cool to know when the mode is close to change.

Overall, well done!

Submitted

A cool example of how a game with a small scope can still be fun and engaging! I really appreciated that nearby bullets disappear when the mode switches. Helped me adjust to the new mode without feeling cheated or unprepared. My best score was 3161.

my highest score was 3124. fun game :)

Its cool! Simple and functional. I only discovered how the out of control section worked by pure accidenct. I thought my game window turned unresponsive so I clicked on it to regain control only to accidentally swat a red dot away.

Submitted

My score was 1611! Really nice game. It's fun and simple. And I really like the phase where you loose control, fits the theme. Great Job !

Submitted

This is a super interesting concept!  I'm a pretty big bullet hell fan, but I've never seen anything like this before.  The controls were well explained and felt tight and responsive, and you did a really good job spawning the bullets away from the player to ensure that they aren't instantly overwhelmed.  I was also glad that the bullets clear around the player when it becomes immobile, as I probably would have died a lot more otherwise (I ended up having a high score of 3746).  The difficulty curve was really clever as well, as the size makes a really big difference in the player's margin of error for dodging.  The only changes I would really suggest would be having the player switch modes a bit more often and having the player move on its own when you are deflecting bullets (which I see you mentioned in the comments).  Overall, really well done, I had a lot of fun with this!

This is a fun game! I didn't understand what was happening when the circle turned blue at first, but SpaceQuackers' comment cleared that up for me and then I had a great time! I sucked though, with my high score at only ~2200.

The ball growing larger as you play was a nice touch that helps with the out of control feeling. The mouse control mode felt much much easier than the bullet hell dodging mode too.

Great work!

Submitted

Best game I've played so far! Top score: 3959

I especially like the Idea that you get bigger and bigger. Have you tried being able to reflect bullets while moving? Or switching faster/ more often? Might be even more chaotic

Developer

I’ve actually been working on a full release, and one of my ideas are to make the player move on its own when you’re not in control of it.

Submitted

Yes, that sounds even better!

Submitted (1 edit)

 Very fun. I liked how it switches to having to use the mouse to chase away the red bullets, and it has alot of potential :)  (edit: 2284 score)

Developer

Thank you for your kind words, that mean a lot coming from you guys, your game was awesome!