Hey, thanks, glad you got something out of it.
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Its cool! Simple and functional. I only discovered how the out of control section worked by pure accidenct. I thought my game window turned unresponsive so I clicked on it to regain control only to accidentally swat a red dot away.
Interesting concept for a puzzler, the biggest problem I had was just figuring out the rules for the games. If you coudl have visualized how things moved around I think it would have been easied to get into.
I think I would have like to see some simpler levels that have a more narrow focus on only a few objects, avoid of trees on the sides getting mixed in.
What an absolute brain bender. I almost feel bad for quitting over the chase level. it was just too steep of a curve for me after awkwardly managing my way through platforming. I think that challenge would have come through even if it only featured simple platforming. Overall, a pretty solid experience, other have done this concept, but I think you made it work well.
I think having an austronaut as a characeter worked well. They are no stranger to dealing unusual challenges and circumstances by staying calm and think their way through.
This is a take on the theme I have seen a few times already, but I really aprechiate the preview of the weapon you are going to get a while before, lets you strategize around the change rather than being left completely left in the mercy of the dice. I think if you tightened up the paltforming a bit, you could turn this into a solid little game.
Awesome, thanks for the comment. There actually already is some RNG being tiped in your favour as well as some adaptive difficulty to keep you in the game, but I could only cram in so many in this silly little jam project.
Cool concept, but I feel like there was so many times a blob just appears behind you, and you physically cannot rotate fast enough to take them out before taking damage. I liked the visual design tho, everything was distinct and yes pleasant to look at.
Had fun, took a while ot figure out but that is a okay, because you could figure it out! My only grip was that the camera was a bit to claustrpphobic for me, not being able to pitch it up and down.
Took me a while before I even figured you could click on things to interact with them, and thats how you moved the game forward. I will say tho, I can identify with that sphere at some level, Ive had periods of anxiety in my life and its not great.
Thank you for the thoughtful and helpful feedback, I just want to point out that.
You can cancel attacks when you hit with them. You're only commited to the full recovery on a miss. This is to encourage measured agression and punish just flailing. It does introduce a learning curve, but I think it makes it more satisfying when you get into it.