I probably loop around 100 times after getting the duck. I just love the fact the camera's go out of control when you try to escape. Thanks for making this awesome game <3
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Monet Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2 | 4.667 | 4.667 |
Presentation | #2 | 4.611 | 4.611 |
Fun | #4 | 4.444 | 4.444 |
Overall | #4 | 4.556 | 4.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Have you participated in game jams in the past?
No
What stopped you from joining the official jam?
We didn't know that we had to create a game page separately and then submit it for the GMTK jam, and only found out we weren't in the competition after the grace period ended
Will you be participating in the next GTMK game jam?
YES for sure!
Comments
The art and audio for this game are fantastic! This is easily the best-looking game I've seen from both this jam and the official jam - the art style is just so adorable and perfect for the atmosphere of the game! I also really like the concept of playing the game through cameras, and the way that they start flipping and changing around after grabbing the duck provided an interesting challenge! The only criticism I have with this game is that there isn't enough of it! This is really polished for such a short time period, but I would be curious to see what you could do with the idea if you ever come back to it and expand on it so that it has more levels and maybe more mechanics (the game is a bit simple as is). Overall, I had a lot of fun playing and looking at this game, so awesome job!
Very unique and original game! I Iiked it!
What did I like?
- The main menu is perfect. (UI design)
- I liked the mechanic and the concept of the game.
- I liked how did you make the tutorial on a book. (Well done!)
- I liked how did you merge 3D with 2D. (Perfect!)
- Game art. (Looks amazing!)
- The SFX
- The background music. (It reminds me a little bit with, the sims 4)
- I liked how did you make the player view. (Instead of the common the things, you used cameras around the game area to see the player)
- I just saw a thing, I think it is from the game mechanics, what did I saw is the board that is on the table, I think it is something to solve to know cameras positions, so with this you will know where and how to move. (If this is true, great job! You made the player think)
What I didn't like?
- I can't move with the arrow keys. (I found a lot of difficulty to play the game, - because my keyboard is not "WASD")
- There is no "Exit" button on the main menu.
- There is no pause menu.
Great work guys! Keep making games, and never give up!
I learned a lot of things from this game!
Thank you for the very kind feedback! :D We put a lot of effort making the game look and feel great! And yes, you figured it out! The map on the table was supposed to be so that the player will feel like they have a way to figure out where they were by corresponding it to the notepads that were stuck on the computers. (Instead of roaming mindlessly) We are planning to update this someday to make that mechanic more refined
The art and polish on this is amazing! I'm shocked that you could make a game like this in such a short amount of time! You guys did an excellent job
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