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Teemo's Tavern's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #47 | 3.143 | 3.143 |
Fun | #48 | 2.571 | 2.571 |
Overall | #52 | 2.643 | 2.643 |
Presentation | #55 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hahaha, I love the chaos of this game. Like many people below me have said, it definitely fits the theme. It looks like you put a lot of thought into the effects of each item, but I wonder if there's a way to make it clearer at a glance as to which ones are good or bad? I think that's the main part I struggled with when I first played. I hope you do add those future updates, I'm interested in where this game could go!
Thanks for your feedback. I will definitely add some clarity to this mess probably by the end of next week, haha! Stay tuned <3
this fits the theme well I think. I was a bit confused at first on what to do and couldn't tell if my actions did anything.
I think adding a sound when stabbing might help with that.
Thanks, I will add some sounds in my next update, probably by next week. So far I have worked on some explosion animations so you can see the effects. Stay tuned <3
One thing I loved was the title screen. The hidden "No you play" button made me laugh. Then regarding the game itself I found it being very confusing. I understand that it has to do with playing with the theme but I think the game would greatly benefit from a little more clarity.
Thanks for the feedback. It's a bit of a troll game as you can see, its inspired by the league of legends character Teemo (who is know for being a troll champion). I planning to add some quality of life changes in a few days that explains things butter.
This certainly fits the theme! I had quite a bit of fun watching all of the chaos unfold, and the animations and art were all pretty entertaining. The main issue with the game is that it is too unpredictable to really control, and the only time I managed to live long enough to kill the VIPs seemed based on luck. It would also be nice to have some sort of objective, but I still had quite a bit of fun just messing around with the wacky physics and visuals. Well done putting this all together in such a short time period! It doesn't necessarily lend itself to engaging gameplay, but it is super entertaining as a short experience just to see how chaotic things can get.
I'm glad you enjoyed it <3 . I honestly spent half the time playing around with the physics and making it like a snowball effect of mushroom madness. I'm planning on adding some tutorial bits and better weapons after the jam ends.
I hate teemo!! haha, its fun!
thanks and I hate/love him too :D
It's cool. Nice music. Overall very out of control. A clear objective would be nice. Great Job!
Thanks Bullet. It about as best I could do with my skill currently haha!
This game is pretty cool and very out of control! Some more rules and predictable play would be nice, but it fits the theme very well!
Thanks Christopher , my original idea was to make something like COD zombies where the mushrooms follow you and you have to run around in circles and implement wave levels and some more weapons with a larger map size but it was going to take too long so had to scope it down several notches.
That sounds hilarious XD Yup scope is important duing jams haha
Use WASD keys or arrow keys to move, To stab VIP members click space or left mouse button.