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Firefrog: To The Rescue!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #789 | 3.636 | 3.636 |
| Style | #886 | 3.932 | 3.932 |
| Overall | #1104 | 3.629 | 3.629 |
| Creativity | #2349 | 3.318 | 3.318 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We have to SCALE buildings in order to save survivors
Development Time
96 hours
(Optional) Please credit all assets you've used
Art: Pixel Adventure 1 and 2 character as the base of my character. Several purchased assets and several custom assets.
SFX: all generated by me, using JSFXR, or my own voice.
Music: THAT'S ALL ME BABY!!!!!!
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Comments
Great fun! I genuinely love this concept, it gives me meat boy vibes and maybe mercenaries vibes with having to collect the time lol.
The only changes I'd make are making each level shorter so dying isn't as punishing, and making respawning and rescuing a survivor faster. It feel counterintuitive to have the game slow to a crawl when you wanna keep zooming through the levels.
If you ever expanded on this game I'd play it!
I appreciate you taking time to play the game! I really want to expand it, so I’ll make sure I return here and give you an update.
Awesome game, great atmosphere and the art really makes it immersive. I absolutely love the stoic look on the main character's face. Like he's perpetually thinking "I'm getting too old for this shit".
The gameplay is smooth, although the wallriding needs a little bit of tweaking. I got used to it by the end, but in the beginning I was expecting the walljump to other walls to stick even if I was holding the opposite direction from the previous wall. Currently, as soon as you hit the other wall, you immediately bounce off it again, which is only solved by switching directions mid-air. Again, 'minor' tweak with a lot of dev time needed, so it's completely understandable because of the jam.
I loved playing it, but gave up about 3 or 4 levels in, because halfway through there was a jump that was very big and felt almost pixel perfect. It felt a bit unfair given the fire that's directly below. I really tried, made it once but failed on the jump immediately after :P
Overall I think this would be a great fleshed out full game!
I tweaked the walljumping to what it is now based on watching kids play. It was easier for them to not have to change direction at all while wall jumping so that’s how it exists. If you try it again, see if it’s easier for you if you DON’T try to change directions. lol. We’re used to working harder.
Oozing with character, this made me grin throughout haha. Really fab submission, and loved the stylish endings to the levels along with the citizens you've saved waiting for you. Only thoughts are I wish I could still move when I saved someone (the animation is great, but I sort of wanted to run along with them!), and I think restarting at the beginning may be overkill since there's a timer system - If I just respawned a bit behind with a time penalty I think it would still feel very fair while punishing the mistake nicely.
Thank you for playing, I appreciate the feedback! I have, thanks to your feedback and a few others, tweaked the game to include not being held in place for as long. It was, for the jam, until the survivor is off screen. Now it’s just .75 seconds and then we’re back. Maybe even that is too long
At fist I wondered what it means that the music is "ALL ME". Thought it would be all made of voice lol. Thank you for making this! I just love the platformer with a bit puzzling
Lol, that would’ve been stellar! Maybe a great idea for the next one. Thanks for playing
I saw your comment on also doing a frog game and wanted to come check things out. Then when you said that you also used your voice, I needed to play it. It was fun and reminded me of Fire Force. My only criticism is I wish saving people didn't hold you in place for as long. Great job fellow frog dev!
I appreciate your feedback! Thanks for playing
I LOVE the chaos!! maybe a bit too punishing, but the wole thing is so charming that it doesn't matter, great job!
I appreciate the feedback, I mentioned in another comment, this is the main area I was struggling with, but for the future, I did find a really good way to make it easier, while still keeping the challenge. Thank you for playing!
Love the effect + music when you complete a level, very old-school sonic vibes!
Hell yeah! that’s exactly what I was going for. Thank you
Juicy animations and effects keeps the flow smooth! Sound design is just perfect, it was like playing on arcade.
Fun game, full of life and polished to the little details. The art is cute, the sound effects are juicy and the music is amazing!
Thank you so much for you kind feedback! I really worked hard on it!
I love the atmosphere of being a fireman saving people from buildings in fire.
The platforming felt good, the timer encouraged me to go fast, and there was quite a bit of polish too!
But I found that touching fire restarting the whole level felt a bit too punishing to me. Maybe it could only make you lose time as a penalty?
All in all, great job.
I really appreciate this feedback! I’m actually glad you commented on that, because I struggled with that decision for about 2 hours. I really think I’d like to implement checkpoints, like in the old sonic games, the time just doesn’t restart when you die, encouraging you to finish the level when you die, but also encouraging you to get back in from the beginning to try for the gold medal. Thanks for playing it!
Yes also think that's a good direction. That way, it would only really penalizes players who want the gold medal.
And players who only want to finish the level won't be forced to start over if they've made a mistake, which will be far less frustrating for them.
Awesome game, super fun to play and clever interpretation of the theme.
Thanks for playing, it means a ton! I can tell your review is truly unbiased ;)
Awesome game, super fun to play and clever interpretation of the theme.
This is a very well polished game! The music is great and really keeps the pace going! I like the jazzy feel!
Thank you for playing!
Nice job, great work!
This'll be one of the best games from this jam for sure. I don't have enough time to get good (I can't make that TMNT ass jump where you hit your head on the ceiling for my life). But the music, sound, and vibes of this game are immaculate. Can't stress enough how much I love the ending level jingle. Hats off doing this as a solo dev.
That probably just made the whole thing worth it for me, thank you so much.
The music and sfx are perfect, and the game is so polished i forgot i was playing a jam game!
Thanks for your feedback. I worked really hard on the game so that I could actually spend time making the music. I enjoy that most, and was able to put in some real time with it this go around. Thanks for playing.
Feels like a complete game! I love the soundeffects!
Thank you so much! I really worked hard on it to provide that complete feeling. I appreciate your kindness.
Looks and sounds great! Gives the nostalgic GBA vibes...
I really appreciate that. I was going for those classic games for the sounds and music. Inspired by games like sonic the hedgehog and rayman
How I imagine frogs saving lives. Definitely a fun vibe. I like the jazz and skyscrapers combo.
Thank you :) I worked very hard on this!
WHAT A VIBE!
Thank you so much! I appreciate you