Big geometry wars vibes.
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Boson Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #558 | 3.750 | 3.750 |
Overall | #1042 | 3.650 | 3.650 |
Style | #1060 | 3.850 | 3.850 |
Creativity | #2283 | 3.350 | 3.350 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Multiple mechanics involve size (arena, merging enemies, player shrink) and the game is themed around particles
Development Time
(Optional) Please credit all assets you've used
Music from HOME:
The Atlantic Tapes - Chemical Separation
Resting State - 11
Everything else was made during the jam
Comments
I like how the mass of the players warps space. I'm bad at this but it's still a very fun experience playing the game!
Another bullet hell game? Count me in! It was super smooth and satisfying to change size and tear down your enemies. But having a few power-ups over time would be cool. Great job!
I really like the game! No comments.(the first game on the game jam where I did not find any bugs )
Very cool game! I actually wanted to keep playing and beat my high score (I like bullet hells), I think some more different types of weapons would be nice for stuff like fire rate and spread but other than that good job!
Yes! I always think my jam games lack that oomph in terms of variety in the gameplay, but I didn't get around to that between implementing visuals, core gameplay and optimizing.
Definitely doable, it's just that I had to learn a lot on the way. And I guess it keeps the attention on "size matters", so for the jam it wasn't too bad.
This is a really well designed game! I had a lot of fun playing too. The VFX are pretty hefty though. It might just be my crappy computer but the game stuttered when there was a ton of VFX on screen
Thank you for playing! I wondered if the FX could be too much, but guessed if my shoddy laptop can make it, most people will manage. Optimizing the physics and rendering was actually a first for me too, but it turned out well with loads of bullets.
The desktop version was surely smoother for me, if you wanna try that out.
Nice work, love the juice and the bend effect also the controls feels smooth.
Fantastic work—I especially like the warping effect on the background! If I had one critique, it’s that because your circle is constantly shrinking, the pauses between waves actually feel less like a break from the action and more a moment of anxiety because I can’t regain health.
Thank you! I kept considering if I should stop the arena in between waves, but ended up choosing not to do it. It creates this urgency feeling for a long time, but it only intensifies the "gasp for air" when players finally get beads to expand it back, or the long breath at Game Over. Powerful stuff while playtesting, and I kept it in.
There's some fantastic game design on stage here! There's a stellar balance in the two sizes having their own strengths and weaknesses (being slow and large but able to fight back vs being speedy and small but defenseless) that gave the game that oomph to stand out from the crowd. I really like the way the 'health' is the stage getting more and more crammed, giving a great sense of claustophobia as you're close to losing (and a great take on the theme). Had a blast playing this!
this game plays really nicely, sadly with how punishing everything is, getting hit once or simply letting too many enemies be alive at once (which in inevitable due to the wave mechanics) You can’t reliably get past the first few waves without being crushed by the arena.
Interesting take on a retro style, but the grid hurts my eyes way too much.
i realy like the artstyle. looks realy good while being relatively simpel, also it was verry fun.
My highscore was 70100... yeah I'm bad at the game. It was a cool retro game combining bullet hell with the sinking mechanics in battle royale game. I'd love to see this concept in multiplayer settings (like you and teammates both try to maintain the circle scale, while enemies and bosses overwhelm you.
Love the concept! It was excellently executed as well! I have never been amazing at bullet hell games, but that never stopped me from trying and trying :) Awesome entry, thanks for the fun!
Very nice use of scale! I love the trade off of shirking and speed vs large and able to shoot! The graphics start to hurt my eye after awhile, but I get what you are going for.
I enjoyed this a lot! I really loved Geometry Wars and I think this take on the bullet hell concept is refreshing. Love the circle area as HP idea, and one mode for fighting and another for evading. Refreshing and well executed!
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