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Messy Bytes

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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing again! That puzzle will probably get removed once we get into the final version of the game. For now we wanted to leave Qhipan here with the intention we had for the Game Jam and just added some Quality of Life features. But we are now working on making this game a full game :D

Hello! Glad you liked it. Yes, we have a bird's eye view feature, web stutter fixes, and some other changes coming soon. So, stay tuned :D

Thank you! We love this jam so you'll definitely see us in the future. 

Thank you! 3D is hard, but there was metal man 3 that is incredible and put us all to shame xD

Thank you! Yes, we plan on correcting that post jam. Thanks for the feedback. 

Thank you! 

Thanks! We had a killer team this year. 

Ooof that's tight. I liked it. The last level was a little too long for me but I enjoyed this. Great job. 

Thank you! 

Thank you so much <3

There is an area around the player that shows you how far you can go. Could it be that? We want to make it clearer post jam or even isolate this mechanic to certain places. If you use the R button you get taken back to the last checkpoint with all the changes you made to the level, that is how we built the puzzles. Thank you for your comment. 

Hey, thanks for the comment. Yes, the original idea we had was stricktly more tied to looping back to the atart but it ended up turning into this and we just let ourselves go with it. Regarding fan hoarding... We actually saw that and factored it in, we thought it was fair enough to give you that solution if you put in that work. I'm glad you liked it! 

Thank you! Yes, it's post processing. I did edge detection on the depthmap for this one. 

Thank you! 

Thank you for the comment. Yeah, mac seems to misbehave a lot. I'm currently looking into it but it's hard to test since I don't have a mac.

Thank you so muck. I hope so too :D

Hey there! There's one that appears after you are left with no movement, a button appears. You can use the Y key too. But, yes, that's something we want to improve post jam. Thanks for the great comment. 

Awww, don't make me blush. Thank you so much for the kind comment.

Thank you <3

Thanks for playing! 

Oooh, the r dialog is a reminder to llop back to the checkpoint. This ibteraction has been polished somewhat in the version we plan to upload post jam. Thanks for the feedback!

Oooh, the r dialog is a reminder to llop back to the checkpoint. This ibteraction has been polished somewhat in the version we plan to upload post jam. Thanks for the feedback!

Glad you liked it! Yes, one of our game designers had the idea to include lore into one level which didn't make it in the end. We'll have to se if we end up expanding it. 

Thank you <3 Thanks for playing 

Cool game. Could have used some feedback for when you loop floors. At first it didn't seem that much but when you see the full game it gets really creepy. Well done. 

Cool game. Could have used some feedback for when you loop floors. At first it didn't seem that much but when you see the full game it gets really creepy. Well done. 

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Thank you so much for your comment. I'll check your game and leave you a comment in the morning :D

Great effort! It has a nice vibe. It canuse a bit of polish, for me mostly on the jumpscares. I appreciate that you built the game for multiple platforms. Having a web build can help reach more audiences too. 

Thank you! I love paper mario (just in case it wasn't obvious already) 

Hahahaha! Llamas are friends :P

Thank you!

Ooooh, are you on mac? We have to try and get a mac to test this before we launch the post jam version. 

This feels so nostalgic. I had some issues with the first time a shader is rendered (like the meat explosions). I tried to see if downloading it helped but no dice. I know this is part of the Godot experience though. You can try and have all those effects, particles and shaders render behind a viewport in your cutscene to have it prebaked.

Otherwise amazing. Crunchy, and I love the amount of voicelines. This was really fun.

OH NO! That's a new one. Could you tell me what browser you are on? Are you able to run the desktop version?

The last one was made by the gremlin in our team. He feeds on player tears. So don't worry if you didn't clear that one.

PONY SALVAJE

Really cool idea. I like that you not only are left with a win screen but also a song that bops.

Really cute. Could use a little input buffering but otherwise great.

Yes, puzzle design on a jam is hard. But glad you liked the presentation <3

Thank you so much <3