Really well-polished game. Great concept, amazing visuals, nice audio and fluid controls. The difficulty of this game feels just right. Btw thanks for the stats
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Boson Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #558 | 3.750 | 3.750 |
Overall | #1042 | 3.650 | 3.650 |
Style | #1060 | 3.850 | 3.850 |
Creativity | #2283 | 3.350 | 3.350 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Multiple mechanics involve size (arena, merging enemies, player shrink) and the game is themed around particles
Development Time
(Optional) Please credit all assets you've used
Music from HOME:
The Atlantic Tapes - Chemical Separation
Resting State - 11
Everything else was made during the jam
Comments
Love the Geometry Wars vibes, with the little scaling twist this is a great game!
For me , there's a predictable lag when you kill the first enemy in the game (which is a known Godot thing related to particles, I think), but it doesn't detract at all from the experience
Possibly related to this but for 2D, but I'm no expert :)
https://github.com/godotengine/godot/issues/87891
the concept of shrinking to dodge and grow to attack is really nice,
Art is good too,
but personally IDK why grid was too bright? or something for me, I would suggest fainting the color of the grid or add a setting to do so.
Nice game dude! I like the references to real life particle physics and such. Cool health system, with the available space shrinking and all. Overall very fun bullet-hell-science game that i would definitely play again! Imagine this in a battle royale lmao, chaos!
The only problem i had really was NOTHING. I didn't find anything bad, only that it could be expanded on! And growth is great! SO congrats to you for your 13/15 almost perfect rating!
This game is such a gem! This sound and visual effects are great, they really build an atmosphere. It's a very cool twist on some classic bullet hell games. I didn't find myself using the 'scale' option too much, but perhaps I am just playing sub-optimally. Great work.
The aesthetic is very clean and stylish. gameplay is simple but engaging, I'm not very good but I had a great time, good job!
Reminded me of older .io styled games, how nostalgic. Love the neon aesthetic and the use of sound effects. Juicy. Clean mechanic and smooth gameplay all around is taking up the notch. Good job for this game!
Loved the aesthetics and use of screen shake and other effects! And I feel like the game loop was the perfect scope, it was very intuitive and I was able to immediately get into it. Very clean, well done!
The healthbar and playing area being conencted and increasing/decreasing in size is so incredibly clever and honestly really enhances the gameplay, kinda wishing more shootemups did this now! The style is also really cool and the moment the squares spawned one after the other around me in a circle was dope as shit, awesome job!!!
Very nice to find these cool moments, the decision to make the arena smaller was a random thought that appeared when I said "I don't wanna have lives or a health bar, how can I make an alternate failure mode?". It felt really intense (so, fun!) when I started testing so I knew it would stick.
The spawning was another fortunate accident actually, I did that so the enemies wouldn't all shoot in sync when a wave started (the sound was very off). It ended up giving the player more time to react to what was coming and makes for a really nice "wave spawn" animation.
All in all, it was playtesting a bunch that helped me find the fun, just like Mark recommends.
I'm not a big fun of this specific genre. That said, I LOVED IT: so clean, interesting mechanics and interactions. Well done!
The fast shooting and shrinking movement is great! I like that the area gets smaller, so it forces the player to grab the items! I want to get a higher score!!!
It's hard. But it's satisfying to explode these things so i like it. Clean sound and distortion / shake effects!
Cool presentation and fun gameplay! I like shrinking to avoid bullets :D
Clean Style & Slick gameplay, slipping past bullets as the shrunken form never gets old. Great game, love the work!
Loved the style ! Kinda hard but that's a bullet hell so logic. Nice effect of warp !
really fun take on a bullet hell! loved the visuals especially. How did you achieve the bending effect on the grid? shaders?
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