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Ghandin

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A member registered Jul 15, 2024 · View creator page →

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Very clean game! I only had some issues with the drag & drop mechanism, where sometimes the object I selected remained pin to the mouse cursor (making it difficult to interact with objects).
I love the art style.

Thanks for playing our little game! We will try to improve in a future update (or future jam) how we introduce players to variations of the core mechanics more gently. The third level abruptly subverts the player's expectations with an object that might not be reachable or visible at first. Maybe we could have shown hints or titles that suggest the solution to make it less frustrating 🤔

Thanks for the detailed feedback! We never considered allowing players to restart a level prematurely, but it definitely makes sense - as you pointed out, there are times when a single mistake means you can't possibly win the level, and you still have to wait for the timer to run out. We thought it would motivate players to explore more, but since the levels are so small right now, it doesn't really work 😅. We planned to add more interactions between objects, but we didn't get it up and running before the end of the jam. We will explore how to expand the puzzle aspect of the game for a future release.

Thanks for playing our game and taking the time to give us feedback! We are still learning about the assets and music department: we will try to remember your suggestion for our next jam.
The idea of implementing extra steps with objects being able to interact with each other was considered, but we didn't manage to implement it in time 😅 This is one of the reasons why the last level feels a little rush.

Thanks for the kind words!

Cool idea, and well executed!

A clean game, very fun to play!

I just noticed it was a Nicerdude™️post - Thanks

Thanks for your feedback! Removing the timer from the introductory level is a great suggestion - we will keep it in mind for a more polished version of the game!

Incredible puzzles and very clean game overall

Being able to pick any key per player was such a nice touch

I felt accomplished when I solved the pillars puzzle: lovely game, one of my favourites of this year's jam.

A nice twist on the Balatro formula - great work!

It turned out the cake was, indeed, a lie 🍰
Thanks for the feedback!

When I realized there I didn't have to stay on the track and I didn't have to go through the checkpoint in a given order, it became extremely fun to play - great job.
A weird thing: sometimes it counted a completed loop even though I didn't touch all the checkpoints.

You did great at introducing the core concepts with the first couple of levels:
I only had one major issue: once I fell into the pit, the game simply softlocked (unless there is a way to reset I level I'm not aware of)

You're not the only one thinking about taking a slice of the cake! And for a good reason: it was the intended solution. However, we didn't manage to implement the interaction between ingredients in time, so we decided to hide the slice of cake on the third level.

Thanks for the feedback! We definitely have to improve when it comes to level design - I have to admit that we underestimated the gap between levels 2 and 3, mostly due to the jam approaching the end.
We also should have done a better job in introducing all the commands in the first level, since you are able to drop objects by pressing Q 😅 We only explain this in the controls section on the game page.

Interesting twist on playing the same level over and over again. The addition of one rule at a time on each iteration is very clever.

I'm amazed by how a very simple premise became such an interesting game

Cool idea for a puzzle-platformer!

Fun to play - I appreciated the balance between being careful while losing speed and the need to drift to regain it!

Ambitious concept to implement in a game (especially for a game jam) - it has great potential!

Hope you're having a wonderful day/night or anything in between 🌈
If you have some time to spare, we would gladly appreciate some feedback for our most recent game: Pick Your Poison!

 



We developed this game in under 96 hours as an entry for the GMTK 2025 Game Jam 🎉🎉🎉

The theme for this year's jam was Loop ♾️.

In our game, you play as a little mage trying to brew some potions. Each level will ask you to complete a recipe within a certain number of seconds. You're goal is to place all the required ingredients in the cauldron before the timer reaches zero.

"But how can I do that so quickly? I don't even know where to look!" Great question, hypothetical reader!

Whenever you fail (and, trust me, you will fail), the room reverts to its initial state. Which means all the ingredients you found will go back to their original position. Which means you can exploit the acquired knowledge to navigate the room more effectively on your next loop (loop? Where did I hear that word already? 🤔🤔 Oh right! IT'S THE JAM THEME!).

Jokes aside, we would gladly appreciate any critique to help us grow as indie game developers - so far, we only managed to produce prototypes of games, but we are trying to improve with every game jam we take part in! Please, help us grow even more with your honest opinion on our game!

The game was developed by a team of two people using Godot. Here are the links to the rating page for the jam and to the game itself:

- Rating
- Pick Your Poison (The game)

Cool concept: it reminds me of "That Level Again"

Very unique idea for a game.

A worthy successor of pokémon ranger

Gives "There is no Game" vibes

For a first game, majestic work. During our first game jam, we barely managed to create a single level, and we didn't even create our assets. Defining our first game as janky was an understatement - yours definitely looks better. Keep up the great work!

We actually have it implemented: you can drop an item by pressing Q. However, I completely understand the confusion since we don't explain it directly in the first level 😅

Looks great. I unfortunately got softlocked as soon as I left the house (stuck in place in front of the bench).
Other than that, everything went smoothly - great job!

As a premise: I don't find idle games particularly appealing. Yet, I found myself playing this game for 45 minutes - great work.

At first glance, I thought it would have become boring pretty soon. Boy, was I wrong. So far, this is the only game I have fully completed: a clever game with a simple premise.
The hat is broken.

Very addictive. I'm astonished by how good the UI looks.

That was the originally intended solution! But we ran out of time and didn't manage to implement interaction between objects. 😅

Has a lot of potential. The resize mechanic worked surprisingly well.

The core mechanic is well implemented. I don't know if it was intentional, but I had a great time chaining small lines to gain speed and height.

So simple and intuitive, yet so addictive.

It looks insanely good for a game jam - it seems ready to release imo.
Incredible pixel art.