Thanks for the detailed feedback! We never considered allowing players to restart a level prematurely, but it definitely makes sense - as you pointed out, there are times when a single mistake means you can't possibly win the level, and you still have to wait for the timer to run out. We thought it would motivate players to explore more, but since the levels are so small right now, it doesn't really work 😅. We planned to add more interactions between objects, but we didn't get it up and running before the end of the jam. We will explore how to expand the puzzle aspect of the game for a future release.