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I enjoyed this game, very cute but a bit short. I like the idea but I wish you would've done more with it, here's a few suggestions I have:
1 - Allow the player to restart the game by pressing a button, maybe R, because I found myself many times to put the wrong ingredient in and then I had to wait for the round to restart. Or actually it would be even funnier if the cauldron exploded if you put the wrong ingredient in lol

2 - You should add more depth to the items you find, for example in the second level when I saw that you needed to throw in a "bloody knife" and I saw the normal knife on the table I imagined I'd have to use the knife on something to get blood on it, but then I saw there was a different bloody knife. What i'm trying to say is it would've been cooler if you leaned more into the puzzle aspect of the game, where you had to do something to get the items you needed, instead of just looking for them, for example I really liked what you did on the last level by hiding the cake! 

3 - Some music would've been really cool, even if you don't make it


That's my 2 cents, overall I really enjoyed the game and i'm curious to see how it would look in the future if you were to expand on it

Thanks for the detailed feedback! We never considered allowing players to restart a level prematurely, but it definitely makes sense - as you pointed out, there are times when a single mistake means you can't possibly win the level, and you still have to wait for the timer to run out. We thought it would motivate players to explore more, but since the levels are so small right now, it doesn't really work 😅. We planned to add more interactions between objects, but we didn't get it up and running before the end of the jam. We will explore how to expand the puzzle aspect of the game for a future release.