If I got a nickel for each time a game required you to answer questions I'd have two nickels, which isn't a lot but it's weird that it happend twice.
stephendoesnothing
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How do people make such beautiful games in 4 days?? Wow!
This game is very satisfying, one thing that I have to add however is that the "N" note feels a bit unfair? I don't know how to describe it but there's times where I feel I should've gotten a perfect N and it only gives me 250 points, maybe that's just me tho.
I enjoyed this game, very cute but a bit short. I like the idea but I wish you would've done more with it, here's a few suggestions I have:
1 - Allow the player to restart the game by pressing a button, maybe R, because I found myself many times to put the wrong ingredient in and then I had to wait for the round to restart. Or actually it would be even funnier if the cauldron exploded if you put the wrong ingredient in lol
2 - You should add more depth to the items you find, for example in the second level when I saw that you needed to throw in a "bloody knife" and I saw the normal knife on the table I imagined I'd have to use the knife on something to get blood on it, but then I saw there was a different bloody knife. What i'm trying to say is it would've been cooler if you leaned more into the puzzle aspect of the game, where you had to do something to get the items you needed, instead of just looking for them, for example I really liked what you did on the last level by hiding the cake!
3 - Some music would've been really cool, even if you don't make it
That's my 2 cents, overall I really enjoyed the game and i'm curious to see how it would look in the future if you were to expand on it
I really like the way you can build your arsenal, reminds me a lot of noita. Also wow this is possibly the most polished game I've ever played in this jam. My only complaint is that there is no music, if there were it would be a 5/5 in all categories. Great job, your entry really impressed me about what is possible to make in 4 days
You hooked me in right from the beginning, that intro was absolute peak. Now as for the gameplay, It was really enjoyable but I did find one way to pretty much cheese the game, by moving my geese off-screen...or so I thought until they all got deleted by a plane. Also one more thing I have to add, I noticed when I don't move my mouse the geese are very jittery like they're on cocaine
I don't really get how this fits in the theme of loop, but nonetheless congratulations on your first entry. The game is pretty fun at first, but it gets boring quickly. If you do decide to expand it into a full release I'd suggest adding more mechanics to spice up the gameplay. Perhaps you could buy new upgrades something like in subway surfers/temple run.
I like the mechanic that you have to loop around your enemies to kill them, but I think the execution could have been handled better. The game is very polished and movement is tight, but the enemies come at you too fast, and there's no variation/no scaling. I would've liked to see more enemies, maybe some that don't shoot at you but instead dash towards you? I think it would also be a nice addition if the lasso you had would also delete enemy projectiles, that's what I initially thought it would do, but I understand that with such a short amount of time all these features would've probably been way too hard to implement
I do enjoy the aspect that you can use move the obstacles to progress, that was unexpected. One thing I'd suggest you look into is the movement however. I don't really know what could cause it but when you go down from a tile you just plummet into the ground at mach 3 speed, I don't know if it was an intended game mechanic but it makes the movement very jittery and floaty. Apart from that you got a nice concept with a cute narrative that I believe would make for a nice cozy game if expanded upon
I think you could've done a little bit more to improve the gameplay loop (no pun intended) by increasingly increasing the difficulty or adding new enemies as you progressed, because at the moment I feel the game is too easy. Also the thrusting mechanic makes the web slinging absolutely obsolete, I barely used it apart from when I had to eat the green bugs
I really enjoyed the laid back atmosphere this game creates, albeit a bit short I could see how you can expand this in the future (if you wish to do so). One feature I kept thinking of was what if there was a critic that would come from time to time and judge your art? And depending on how well/or bad you did he could give you a sell multiplier for the future? Also I might just be stupid but I cannot draw an olympic loop to save my life
Let me start off by saying I really love the aesthetic of the game, the visuals are great! However there were times where the controls caused me a bit of frustration, I do like that you can control your speed with the cursor, but I think it changes speed way too fast and it makes it hard to make precise turns, perhaps it would feel better to gradually change it with a slight delay? There were also times where I would fall into my own pits after drawing them, but I don't know if that was just me being bad at the game or a bug, i think it would've been better feedback for the player if you were a bit less harsh on how/when the player fell into a pit they drew, say for example you could add a radius around the player and if that entire radius fits inside the pit they fall. I don't know exactly the technical details as i'm not good with godot, but there are my 2 cents.
Albeit a bit frustrating. There were times where I would get stuck on the wall whilst falling, I notice you made the game in Unity so next time you should add a 2d physics material with 0 friction and assign it to the rigidbody of the player. The level skip button made it up for the times I should have passed so I'll give you that. Overall I had a blast playing this!
a very interesting take on the theme of "loop", admittedly i found myself more often than not just waiting for the double jump tokeep progressing. I didn't see much use for the other abilities apart from some specific situations where you had to use them, per say the dash but other than that i found for example the lower gravity w higher jump to be more of a handicap more often than not. A bug I found was that you could kind of "cheat" death for a split second after respawning, I think you added some kind of i-frames but you should have probably frozen the player's position too. Overall great entry!





