I like the mechanic that you have to loop around your enemies to kill them, but I think the execution could have been handled better. The game is very polished and movement is tight, but the enemies come at you too fast, and there's no variation/no scaling. I would've liked to see more enemies, maybe some that don't shoot at you but instead dash towards you? I think it would also be a nice addition if the lasso you had would also delete enemy projectiles, that's what I initially thought it would do, but I understand that with such a short amount of time all these features would've probably been way too hard to implement