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(+3)

I like the mechanic that you have to loop around your enemies to kill them, but I think the execution could have been handled better. The game is very polished and movement is tight, but the enemies come at you too fast, and there's no variation/no scaling. I would've liked to see more enemies, maybe some that don't shoot at you but instead dash towards you? I think it would also be a nice addition if the lasso you had would also delete enemy projectiles, that's what I initially thought it would do, but I understand that with such a short amount of time all these features would've probably been way too hard to implement

(+1)

Thanks for the feedback! A lot of this did come down to time. In the future I will probably implement some of this. (Also the cable destroying the bullets is a great idea, I never thought about that)