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(+2)

Let me start off by saying I really love the aesthetic of the game, the visuals are great! However there were times where the controls caused me a bit of frustration, I do like that you can control your speed with the cursor, but I think it changes speed way too fast and it makes it hard to make precise turns, perhaps it would feel better to gradually change it with a slight delay? There were also times where I would fall into my own pits after drawing them, but I don't know if that was just me being bad at the game or a bug, i think it would've been better feedback for the player if you were a bit less harsh on how/when the player fell into a pit they drew, say for example you could add a radius around the player and if that entire radius fits inside the pit they fall. I don't know exactly the technical details as i'm not good with godot, but there are my 2 cents. 

(2 edits)

Firstly, thanks for the detailed review! While play testing, I found that a quick response time to turns and speed was necessary to be able to react to things as the waves progressed. Granted, we didn’t have the chance to test with other people so it’s likely we just got used to the controls. It’s a bit unfortunate because that really is the core hook of the game.

Regarding dropping into the holes, the game was intended to played at somewhat a fast pace, so if you move too slowly while making a loop, it may drag you in since you get snagged on the edge (definitely a bug! Just one that we were aware of). It was hard to find a consistent way for it to punish you for deliberately falling into the hole vs these kinds of things (especially when moving fast, usual collision systems struggle to keep up). I agree that can be a bit annoying at times. I suppose what we have is just a product of the limited time as always, but I hope you still had some fun with it!