I think you could've done a little bit more to improve the gameplay loop (no pun intended) by increasingly increasing the difficulty or adding new enemies as you progressed, because at the moment I feel the game is too easy. Also the thrusting mechanic makes the web slinging absolutely obsolete, I barely used it apart from when I had to eat the green bugs
Viewing post in Webster Booster jam comments
Oooh, thank you for the feedback! We’re super grateful for all the playtesting we’re getting. It’s really helping us figure out what to refine, and level difficulty is definitely on our list. Adding different enemies as the game progresses could be really interesting!!
We originally wanted players to feel more inclined to use the web slinging to build up momentum/speed, but we’ve also heard from others that they leaned toward using the thrust more since it felt more consistent. Do you think you'd be more incentivized to swing on the yellow bugs for momentum/speed boosts if it meant it also gave you more points or contributed to a higher score?
Thanks again for playing!