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(1 edit) (+2)

I think you could've done a little bit more to improve the gameplay loop (no pun intended) by increasingly increasing the difficulty or adding new enemies as you progressed, because at the moment I feel the game is too easy. Also the thrusting mechanic makes the web slinging absolutely obsolete, I barely used it apart from when I had to eat the green bugs

Oooh, thank you for the feedback! We’re super grateful for all the playtesting we’re getting. It’s really helping us figure out what to refine, and level difficulty is definitely on our list. Adding different enemies as the game progresses could be really interesting!!

We originally wanted players to feel more inclined to use the web slinging to build up momentum/speed, but we’ve also heard from others that they leaned toward using the thrust more since it felt more consistent. Do you think you'd be more incentivized to swing on the yellow bugs for momentum/speed boosts if it meant it also gave you more points or contributed to a higher score?

Thanks again for playing!

(+1)

I guessed that was your original intention lol .I think it would work much better if you limited the amount of thrust the player has and each time they used it it would go down then they could instead replenish it by collecting something around the map, or perhaps even by eating green bugs? 

Ohhh those are some great ideas, they’d definitely add more dimensionality to our game! I’m saving this comment to look back on when we refine things. Thanks so much for the reply :D