Oooh, thank you for the feedback! We’re super grateful for all the playtesting we’re getting. It’s really helping us figure out what to refine, and level difficulty is definitely on our list. Adding different enemies as the game progresses could be really interesting!!
We originally wanted players to feel more inclined to use the web slinging to build up momentum/speed, but we’ve also heard from others that they leaned toward using the thrust more since it felt more consistent. Do you think you'd be more incentivized to swing on the yellow bugs for momentum/speed boosts if it meant it also gave you more points or contributed to a higher score?
Thanks again for playing!