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Castle Up!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #359 | 3.868 | 3.868 |
| Overall | #823 | 3.728 | 3.728 |
| Style | #954 | 3.895 | 3.895 |
| Creativity | #2048 | 3.421 | 3.421 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In a few ways, 1) The objective of the game is to scale a castle and reach the top. 2) Physical scales are used throughout as a movement mechanic. 3) Scales are also used in the plot / story telling
Development Time
96 hours
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Comments
Really fun little game! Very smooth mechanics! Nice job!
Thanks a bunch for playing!
Completed it in 5:30 minutes with 3/7 bananas. I had a blast! The controls are so simple but intuitive, and the level design is on point. Hats off to you, excellent work!
So glad you had fun! An impressive time :D Thanks so much for playing
Really fun! I especially love the music, and it's crazy impressive that you did everything yourself. The movement feels very polished - I did wish sliding down walls was just a touch faster in a couple spots, but that's a really minor thing.
Thank you for the kind words I really appreciate it! I agree that bit needs a bit of work, Im working on a bit of an updated version post jam to polish out that and a couple of other blips. Thanks again for playing :)
Good art and game, had fun(rage).
Thanks for enjoying :D
Nice game , I really liked it. I can see the inspiration from rage games (getting over it kinda stuff) and I love it!
Thanks a bunch for playing! Glad you liked it
A very fun, polished, and unique game. I got a time of 5:04 but didn't get all the bananas sadly. :(
That's a pretty good time! thanks for playing :) I'm sure the bananas you missed are somewhere nice enjoying not being eaten so don't worry about it haha
Nice game! It feels very polished, I also love the cut scenes, well done! :)
Thanks so much! Appreciate it :)
Simple, but fun concept with great implementation.
The gameplay felt great and the music and art made it a fitting experience!
Glad you enjoyed! Thanks so much for playing :D
Very fun take on a Jump King like game! I did have an issue where if you hit a corner just right, you clip a few pixels in and have to either wait for a drop off or restart the game because it will not let you jump. Other than that, extremely polished and I appreciated that none of the drops were total resets :D
Yeah that's a really unfortunate bug, I'll be looking into fixing it as soon as the jam is over for sure. Thanks for playing!
Great game feel. Movement and graphics feels very polished. A short but fun climb.
Thanks for Playing :D
Couldn't get all the nanas :(
Very enjoyable game. It would be nice to add an input to instantly drop from a wall so the player doesn't have to wait for the ball to drop.
OMG I can't believe I didnt think of that. I found that annoying too but it didnt put 2 + 2 together, thanks for the idea! rn it can be like watching a very boring New Years celebration lol
Did not expect the seamless roll from side to side. Was fighting for my life for a moment there, haha. Thank you for having "guard rails" at certain points or else I'd roll right back to the bottom. Great work, especially as a solo dev!
As a nitpick, the text coloring on the game page is hard to read against the blue background.
Thank you so much! My goal when designing the levels was to make it possible to make it all the way back down to the bottom even from the very top in case the player wanted to go look for a banana or something without being too punishing for missed jumps, and along the way it took quite a while to strike that balance so I'm glad it payed off :)
I definitely get what you're saying with the blue text, I was in quite a rush at that point in time haha, I might just go back and change that when I get the chance
Thanks again! happy you enjoyed
I never thought of "scale" as climbing, that's pretty clever!
This game has a great amount of visual polish and very intuitive controls. I am not very good at parkour based games but I did manage to beat this one (only missed one banana!). It's simplicity is an advantage and all in all this is a very well made game. The only thing that took me a while to get a handle on was the way the screen completely hid the previous one when you got high enough, but I did eventually make sense of it. Great work!
Thanks for playing and the kind words! 6/7 bananas Ain't bad :D Glad you enjoyed
Loved how you made a game with only one button still feel like you could grow in skill. Great visuals, too!
So Glad you enjoyed! thanks for playing :D
Nice little game and nice take on the ragegame genre (I'm assuming that's what you were going for cause some of those jumps were rage inducing!). I love the artstyle and the music in the game. There were some minor bugs (for example the scale would still throw you up even if you were no longer on it) but in general the game was fun to play! Congrats on your submission!
Thanks for playing! I was definitely inspired by some games of that genre haha hopefully nothing was TOO too ragey :) Unfortunately I ran out of time before I was able to fix a couple bugs, but that's a game jam for ya. Glad you enjoyed it! thanks for the feedback
Very nicely polished game
Split screen section messed me up. Very pretty cutscenes.
Thanks for playing glad you enjoyed! was that bit too difficult or just a bit confusing?
oh no lol just challenging in a good way
Oh I'm so glad, thanks again :D
Interesting idea. I like how you incorporated scale in multiple ways. Well done.
Thanks so much for playing!