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Tiny Pirates's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4254 | 2.740 | 3.625 |
Overall | #5244 | 2.331 | 3.083 |
Style | #5292 | 2.268 | 3.000 |
Enjoyment | #5717 | 1.984 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We explored how making the players size a constraint within the environment through which they interact with the world creates a mechanical sense of smallness.
Development Time
96 hours
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Comments
I got a bit confused with the game. I do see some potential with it though, so u get points for creativity!
very abstract game. Not very intuitive. E for effort. Tiny boat is cool though.
Loved the aesthetics! I have to say that it's somewhat confusing what you need to do and what's happening, a bit more visual feedback would definitely help but it's a very charming game. Good job!
Gonna have to try a few more times to get the hang of it, but I really like the idea and aesthetics! The slightly crunchy post processing (?) is pretty. It's a little confusing what some of the icons are; actually more precisely maybe some more visual feedback on what's happening would help. But I also think that's part of the fun is the discovering. Great job!
Dude thanks for the feedback! Been working on it since the jam and updated how responsive it is, what else specifically do you think needs more visual feedback? (I made the wheel more consistent with it's rotation, that was the biggest UI thing I didn't like in this version).
Nice effort to continue working on it! The icon on the top left with sword and bow just sends my crew to death? Maybe it's not meant to be part of the "controller" UI and I just sent them off board, but it seemed like a button to me. The center button with the sail (?) I'm also not sure whether I can do anything with or I'm not noticing it. And the red flag on top I'm guessing is just visual flair? tl;dr: I guess just showing some (more? again I might be dumb and missing them haha) indication of what buttons/areas are actually control inputs/interactables. The cannons are great cause you immediately see them at work for example
Really clever gameplay mechanics! I loved the music too! Art style is charming. Gameplay is a little tedious and slow but with some polish I could see this being a really fun game
Thanks so much! Yeah I just found out how unresponsive all of the mechanics were when built, it wasn't that way in the editor! Gonna fix that and keep working on it, though, I had a lot of fun making it.
I made the music and you liking it is so awesome! Thanks!
Interesting way to control the boat from remote like this. It definitely gives a propre sense of scale
I like the pixel effect