into the pit!
Soap Boy
Creator of
Recent community posts
Absolutely wonderful ambience, really pulls you into the world. The game faded to black at the end of the elevator and then nothing happened so I don't know if I did good or not, I think so but I am uncertain. I wish there was more interacting other than asking a single question and then kicking someone out later
There's a lot of weak spots with the game currently, the economy works at an on kill basis, every enemy drops a specific amount of gears where each gear is worth 10 as you can see in your total in the top left. Repairing is a 10 for 10 system. You heal a tower 10hp for 10. Otherwise you can see the amount that each tower costs in the blueprint menu! Thank you for playing!
One of the most common things that game developers tell to each other is "I wish I was as good as you" but what they don't see is the many hours of carefully refined practice put into a game, this game here is the ultimate example of that. Your style and hours of practice touch every aspect of this game in a way that clearly shows all your past games combined into this short, yet amazing game. Well done!
The kings of game juice have done it again, despite just being an aim trainer, the feel of the game was so smooth I just couldn't stop playing, while I don't see how this game could be any more than a simple minigame due to the time mechanic it doesn't pretend that it needs to be more. The game is very confident in what it is and you can feel it. Brilliant job!
This was a really cute and fun game, I found myself playing it for quite a while before the jam was even over so it's nice to come back here and give you the rating you deserve. I could see a more complete release of this in the future with larger artwork, timers, different mechanics to make painting more difficult. Felt like it could make a good wario ware style minigame
This trapped me for a good while, hard to pull myself away from. I've always been a fan of the "dust" type games and so I was really happy to see you pull one off, especially an incremental one as it just fits the theme of the jam so well. My only real complaint is that the audio was grating and repetitive so I had to play the game on mute but otherwise it was just a ton of fun
Once again you kill it on absolute polish, everything about this game feels complete. And I'm genuinely surprised on just how intuitive the whole thing felt, taking advantage of natural spatial awareness is such a smart mechanic, I was outrunning the crusher so often I forgot about it until it was too late. Genuinely a great game!
I'm actually a really big fan of the dynamic "Where's Waldo" style of game, I believe there's so much room for this game to go, several maps, some type of clue system where you get more points by getting the right target when you know less about them, maybe some tool upgrades to help narrow the search. So much room for this to be a full game!











