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Benicho

122
Posts
1
Topics
4
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2
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A member registered Jan 22, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing! I'm glad you like the visuals.

Thanks so much for playing, I'm glad you enjoyed it. 

Thank you for playing, I am glad you liked it.

This game is legitimately fantastic. Super fun, repayable, and juicy and the voice lines and cutscenes are hilarious. I can't wait for Metal Man 4.

Good game. The art and the music were both really good. Well done.

This was a really cool game. I loved the art and the premise was really unique. Well done.

Really cool idea of looping the level and adding your previous path as an obstacle. I thought the controls were quite hard to handle, but it was still fun, and the cards getting destroyed effect was really cool and satisfying.

Well done, I like the audio, and the idea is pretty cool.

Thanks a lot for playing. I did realize the difficulty ramped up a lot which is a bummer because there is a secret that gets unlocked after beating all 20 levels. As for the physics, I just used the built in physics in Godot and slightly adjusted some bounciness and gravity scaling here and there.

Super cool idea. I really like the art style. It's a really interesting take on snake and a really good game overall. Well done.

Interesting take on the theme. I thought it was cool that the level zooms out into the next, as another commenter mentioned. Well done.

Thanks for playing. I'm glad you liked the music and art. I wasn't sure if the crunchy pixel style would look good or not, but I am pretty happy with how it turned out. I'll make sure to try your game too.

Thanks for playing. Sorry about the lack of instruction in the beginning of the game. That would've been a good thing to add, though I did make sure to explain how the menu works in the description of the project (I assume you are referring to the menu and how you are meant to interact with the buttons).

Thanks for playing and I'm glad you enjoyed it. I think the ability to move placed blocks could be a great addition. Perhaps as a later unlocked or more limited ability, as it may break some early puzzles...

Thanks a lot! I'm glad you like the music.

Fantastic game, really polished and great idea for the theme. I really liked the art and the puzzles were satisfying to complete. Great job!

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Great game and really good puzzle design. I really liked how a lot of levels you had to do twice, because the second time the blocks would be toggled, and the levels would be different. The game also felt very juicy. Good job.

This is a pretty creative concept for a puzzle platformer. I do think the theme is a little loose, but it still works. Also, I really like the art. Well done.

Really cool and unique game. It seems very polished, and I love the art. Well done!

Interesting concept, the layout of the game reminds me of 4-D chess with multiversal time travel. It's too bad there weren't more levels because I like the idea. Overall, well done.

Super creative game. I found it really funny when I first went onto loop 2 and discovered just how strange the rule changes were going to be. Altogether, great job!

Very cool take on the theme. It's satisfying seeing the lasers go throughout the setup of mirrors I have made, and especially so when I find the correct solutions. Well done.

Very cool game. I really like the premise, and it was executed quite well. Good job!

Thanks a lot.

Sorry for lack of music...

Update: Minor bug fixes

Cool idea and good puzzles. Well done.

Great job. I love the music, and the talking sound effect is hilarious. The art is not a style I've ever seen before, and I think it is really good. 

Thanks a lot. It's always sort of hard, at least for me, to gauge how easy this type of game would be because by the end of development I had already memorized how much all of the block's weigh, and adding the numeric scale just made it even easier, but I'm glad to hear that for someone else playing the game it felt balanced.

Cool concept. As other people have said, there should be a way to speed up the melting process maybe a x2 speed button when you're standing still, but other than that good job.

Cool game. I think the platforming feel/controls could be adjusted because it felt really slippery and hard to control. But well done other than that.

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Thanks for all of the suggestions. The digital scale was actually added later in the development process and there is a setting in the menu to disable it. I just thought it may be a bit too hard without it. Also, if I am understanding you correctly, I believe you are suggesting a popup when you hover over a block that has been weighed already and it says how much it weighs. This is a pretty good idea, and I have an interesting twist on it in mind that I think would be a pretty engaging mechanic.

Your welcome, thanks for playing.

Thanks a lot for the feedback. I think I agree with your nitpick now that you mention it. I want to make sure I keep the main scale in the center because it should be the focus, but I could definitely make the blocks move to your mouse position faster, because right now they lag behind. I just added that lag behind effect to try to keep the movement smooth.

Thanks!

I like the art style and the concept, but I couldn't really figure out how to place a block. I got a sequence (1, 2, 3) all of the same color and it wouldn't let me place it or anything. 

I really like the style of this game, as it's not something I've really ever seen. I like how simple it is, yet it's really satisfying to jump from person to person and then become a huge beast and destroy everyone else. Well done.

Really interesting take on a tower defense. The music and art is nice, and I like the variety of options. good job!

I love this game. The music was great, the puzzles were great and it was a fun twist being able to shrink and grow the micromancer himself. I played through the entire game enjoying every second of it. Well done.

Really cool game. The art is really nice. Well done.