Thanks for playing! I'm glad you like the visuals.
Benicho
Creator of
Recent community posts
Thanks for playing. Sorry about the lack of instruction in the beginning of the game. That would've been a good thing to add, though I did make sure to explain how the menu works in the description of the project (I assume you are referring to the menu and how you are meant to interact with the buttons).
Thanks a lot. It's always sort of hard, at least for me, to gauge how easy this type of game would be because by the end of development I had already memorized how much all of the block's weigh, and adding the numeric scale just made it even easier, but I'm glad to hear that for someone else playing the game it felt balanced.
Thanks for all of the suggestions. The digital scale was actually added later in the development process and there is a setting in the menu to disable it. I just thought it may be a bit too hard without it. Also, if I am understanding you correctly, I believe you are suggesting a popup when you hover over a block that has been weighed already and it says how much it weighs. This is a pretty good idea, and I have an interesting twist on it in mind that I think would be a pretty engaging mechanic.
Thanks a lot for the feedback. I think I agree with your nitpick now that you mention it. I want to make sure I keep the main scale in the center because it should be the focus, but I could definitely make the blocks move to your mouse position faster, because right now they lag behind. I just added that lag behind effect to try to keep the movement smooth.








