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A jam submission

Kill The RogueView game page

BUILD THE MAZE, KILL THE ROGUE
Submitted by Akinato, ln404 (@ln404t), DarkAmberTear — 1 hour, 27 seconds before the deadline
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Kill The Rogue's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#5554.0774.077
Creativity#8393.8273.827
Overall#9483.6473.647
Enjoyment#20563.0383.038

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Reverse roguelike. You need to build dungeons for the rogue and kill him.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+2)

Nice concept! Designing the layout was fun - Would be nice to have the option of moving a group of rooms at once. Still the gameplay was very polished. The art style looked great too!

Submitted(+2)

Everyone's saying awesome concept and I'll concur only because this game was instantly way too smart for me. I think this kind of thing could be expanded well into a level based thing, but I like it a lot as it is already :)

Submitted(+2)

It is a lot of fun. Unfortunately I didn't understant the dungeon multiplier at the beggining and thought that the red blocks only added to the adjacent tiles, but that's just me.

Developer

That's ok, due to lack of time we didn't focused on tutorial. So it's lead to misunderstandings. Thanks for playing!

Submitted(+2)

Presentation is great and the idea has lots of potential. With just 48 hours it's an amazing accomplishment but without a small tutorial the game was very confusing to me. For some reason the heart didn't stick to any of the other rooms so I wasn't able to progress past that. But it should be easy to fix so overall very good game you've got there!

Developer (1 edit) (+1)

Thank you! You're right, we will complete tutorial with post jam version of game!

Submitted(+1)

interesting concept

Submitted(+2)

Cool concept. A lot of text to read in order to understand what we are doing. Some feedback like floating text on red dot, that say +15pts or -7pts when the rogue enter a place will help understand. Same thing for multiplier modifications. Game has good post-processing. Music is nice too. I found the placement of tile a bit tedious  some times.

Overall nice game.

(+1)

Wow, the level of polish in this game is crazy! Wonder how you managed it! The rules were pretyy confusing at first, but once I got the hang of it, it was quite straight forward. Though, sometimes it may take quite a long time to have to keep reordering rooms every round... But other than that, great game! Good job!

Submitted(+2)

cool idea, i reeally like the concept :)

Submitted(+2)

That's a super polished game, well done for a 48h game project, but puzzle are a bit overwhelming, but overall, great job. Can you also play my game so I can get feedbacks please!

Submitted(+1)

Very polished! I loved the visuals, though the gameplay puzzles quickly overwhelmed my small brain :(

Submitted(+2)

For me this one should be the winner

Developer

Would you buy fixed, polished and increased verision of it? We're thinking about turning it into a full game

Submitted(+2)

The visuals are really great and after some trial and error I figured out how to deal with the rogue and his antics pretty well. I personally would love this to be less of a sandbox and more of a streamlined puzzle game.

Submitted(+2)

Spectacular visuals and great gameplay, I love how the game forces you to use the new tiles instead of just building the easiest possible solution. The concept gets a bit boring after some time, but I don’t think it’s possible to add this much content to a 48 hour jam. With this time in mind, this is a really impressive game, 9,5/10!

Submitted(+2)

Cool game. My only complaint would be that game either needs an explanation or a tutorial level. Its unintuitive.

Submitted(+2)

Great visual and animations, but very unintuitive without any info in the game itself. Very cool though :)

Submitted(+2)

Really cool idea, and the presentation is also top notch. Good Job!

Submitted(+2)

36 rooms. Really nice concept and I had fun playing it. Nice job!

(1 edit) (+2)

Good visual and no bugs at first glance.

28 rooms

Developer

OMG, it's great result! My best is 30 rooms!

Submitted(+1)

Cool idea, but it seems my hands are too tired after the jam :(

Great job!

Developer

Finished in 34 rooms. 

Viewing comments 20 to 1 of 30 · Previous page · First page