Screw that fish.
A bit too hard, but in a good way. Well challanging. Id appreaciate if it was a bit lighter tho, I had trouble seeing the game. And I have a friend whos monitor would just display pure black. But I really like the idea, great work!
Criteria | Rank | Score* | Raw Score |
Presentation | #708 | 3.981 | 3.981 |
Overall | #1155 | 3.569 | 3.569 |
Enjoyment | #1177 | 3.377 | 3.377 |
Creativity | #2186 | 3.349 | 3.349 |
Ranked from 106 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you play as a naval mine trying to blow up a fish. you would typically be the fish trying not to get blown up.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Screw that fish.
A bit too hard, but in a good way. Well challanging. Id appreaciate if it was a bit lighter tho, I had trouble seeing the game. And I have a friend whos monitor would just display pure black. But I really like the idea, great work!
Nice game, i had that feeling of "One more run, just one more..."
Cool game you made :) I love the controls! Its floaty but predictable, spot on :)
Man, screw that one fish in particular. Pretty tough game honestly - or maybe I'm just not a very good naval mine. Sound design is really great. The controls have just the right amount of friction to make controlling the mine difficult without being too frustrating. Nice and simple concept, but executed quite well.
I'd appreciate it if you check out my game too if you have a minute!
Best sound design I've seen in the jam and a wonderfully well-polished game. This game was too difficult for me to beat but I still loved it
I think it's interesting to see that the developer fails to disclose his sponsorship from Nestle, which paid him to promote the idea that throwing water bottles into the ocean is good for the fishes (that one in particular). Also, the developer is literally the devil himself.
For the actual review, I would say the game is a bit too hard? I don't think the camera panning is necessary at all, I think to promote speed-running having the timer be there should already be enough. Let player spends however long they want, it would lowers the skill floor so players don't get push into uncomfortable position and just give up. Other than that, amazing game all around!
Great concept, and quite a challenge, not gonna lie. Also, visuals on point and it has a great soundtrack. Awesome work, congrats
Fun game, looks and feels excellent. I'm impressed by the level of polish for the time frame.
Nice cutscene at the beginning, cute art, and FRUSTRATING GAMEPLAY, yet it's very fun and challenging to try to beat it everytime I died, I love the soothing music it really helped keep me calm even though I was almost about to break my keyboard everytime I died. Great game!
Really really cool opening sequence, I wish I was better at the game to see more of the level in slow speed haha! Really enjoyed the art and the idea. Felt like playing operation underwater
Really fun and difficult. Hilarious concept. Well polished animation. I don't know if it fits the theme super well because I personally can't imagine a scenario where I'd normally be playing as a fish and not trying to be blown up but you did such a good job I don't even care all that much.
Good job and good luck on the jam results :)
The atmosphere really brings out the game's mechanics to life, it's really satisfying with the chain dragging along side the control feedback. I enjoyed it!
At first I was like "no way I'm beating this" but then it was so satisfying when I did.
Great game!
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