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Snirpsi

143
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3
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5
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A member registered Apr 24, 2022 · View creator page →

Creator of

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<3

I'm having the same problem.

Yes, I also had much trouble too implementing them 🥲

I like the voice acting on the game :)

This is a pretty cool game, I would recommend making the direction the character is going to walk clearer. ;D

Very cool and polished full featured game. Was a joy to play!  Btw Congradulations for making it to the itch start page :D

This is nice. I like it. I once had a bug where no enemies spawned. All together, it’s a cool game :) I’d recommend adding a bit more weight and inertia to the rope when spinning up or slowing down.

Nice game! Controls feel good. Well done :) 

This is a good game already. The only thing I didn’t quite understand was the jump pad: what exactly is the condition to sometimes get higher when there are two cats on it?

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Great game. Cool physics. Good idea. Nice execution. The only thing I don't like is the camera angle. Well done!

This is so cool! I even installed the Wacom drivers for my old graphics tablet on my PC to play it more. I think for future versions there should be some kind of time limit for the slow-mo. Great work! Graphics and audio fit the minimalistic style of the game perfectly.

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I love tower defense games, and I love this one. Well done! Great implementation of a challenging but not overwhelming difficulty curve.

This is a cool idea. The gameplay feels a bit unfair. I get the feeling my hitbox is too big, and it’s a bit hard to tell when the enemies are going to attack without any indication animation.

I had to reload a few times to avoid bugs, but other than that, cool game :)

I had to reload a few times to avoid bugs, but other than that, cool game :)

Cool game! I liked it and had fun playing :)

Cute game, I like the art style and the humor.

This is really a cool game. The twilight felt really threatening to me, and I didn’t want to be out there. I liked the RNG of the items. Great work! Bonus points for doing 3D in a 4-day jam!

Cute game. I had some trouble while playing. The ghosts didn’t seem to despawn after I died, so at some point there were too many for me to handle. I think the learning curve could use some improvement. Maybe start with one moving target in a single room. Then introduce two single moving targets, followed by a static enemy and a moving one. After that, you could add one spawner with a low number of targets. Other than that, I liked your game once I got used to the controls. Well done :)

Super cool game! For a moment, I felt like a kid again playing internet flash games, but the controls on this were much better. Love it! <3

I'm glad you like it. Maybe there will be a post-jam release fixing some bugs :)

Hi, I got stuck in the water with the candles. How can I leave the area? I would like to play the whole game before rating it.

This is an interesting interpretation of the loop theme. The game itself is a bit short. The art style fits the games theme well :)

Cool game idea! It is a bit hard to hover over the tiles with my mouse. Maybe it should be enough if the arrow in the center passes it. :)

Cute game! At first, I could not figure out the controls for repairing the track — maybe you could include it in the description.

Very cool mechanic of revisiting the chaos i left myself and cool gameplay. Easy controls and easy to read the meaning of the symbols. I could imagine a very subtle increase of speed after each loop wouldn’t be too bad :). Very well done :)

The concept of the game was really cool. This was one of the best implementations of a looping level I have seen in the jam so far! I liked it a lot!

Great game! The art and sound look so amazing. Bonus points for doing 3D in a 4-day game jam! One thing that maybe could be improved is that the eels were hard to dodge because they were not visible early enough, and the learning curve is a bit overwhelming at the start. After a few runs getting used to it, I had very much fun :). Keep up the good work!

This was a great game experience, and I would like to play more of it. The movement of the marble feels really great. The world looks really nice. I like the red lines indicating the direction where I have to go. :)

Congratulations and thank you for leaving your high score. I'm glad you had enough frustration tolerance to make it through :)

Yes i think I reached the limit of the physics simulation. There is a feature that tries to fix the bugs by resetting the segments, but it definitely would need some more work.

This is a good, cute, and polished game. Once I figured out the controls, it was great fun. The game design is especially interesting: The center of the Whirlloop offers high risk, high reward.

This is crazy good! I just spent over an hour playing it, and it felt like no time. I completely immersed myself in the game. This is a full title already!

This game feels and looks amazing. I really love the whole sound design. The controls using the mouse are a bit fiddly. I’d love to match this to my RGB keyboard and play it that way. Other than that, really enjoyed it!

I actually tried that first, and some of it is still in the game. Mainly for aesthetic reasons. Each segment has a shift register storing the angle of the previous segment. Then each segment tries to "replay" the angle from the shift register buffer in relation to its previous segment. But that sadly did not work as expected. Maybe with some more tuning it could be done, but probably not for a 4-day game jam. I think it would be close to Sidewinding. When you see the tail of my "snake" bending up while bending the head, that is part of the effect. I left it in the game because the loopster felt more alive.

Thank you for noticing it. The worm movement was really tricky, and it took me basically two full days of experimenting. It is basically a really fine-tuned set of many parameters with dependencies between them. Each segment contributes force to the worm, and the head gets some extra force depending on the length of the worm. That's why the game feels so hard with a short worm. I'm not completely satisfied, but I couldn't figure out something better ^^ Thanks for playing!

Lol, three cups of coffee is not an overdose — it's what I needed in the morning during GMTK Game Jam. Nice work! (^^3;

Great game :) Very nice realization of the concept!

~Wooohooooo~ Lol. Great game. Crazy that you managed to build a world editor...