Extremely creative, took a little bit to figure out but after I did it was very enjoyable!
MESLewis
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A good take on the "be the platform" idea, really liked the fast respawning of the guy, helped me get through multiple levels without being frustrated by waiting. The different platforms are well implemented and lead to fun puzzle combinations. I think I would have liked it a tiny bit more if there was some kind of grid for the platforms, sometimes it felt hard to line it up in the right spot. But also I liked how in control I was of exactly where it went, so idk.
Wave 25! I really liked the control scheme, I think the whole game would also play really well on a phone as an app. Add in some progression unlocks and coins and you have a really nice mobile game going. Feels very polished and controls were so responsive and the mechanics put a smile on my face being so absurd rocketing around with my little sword smashing rats!
Really creative idea, fantastic style and graphics, and I love the voice acting! It was hectic trying to bounce between the two sides and save all the buildings. I wish the play area was just a tiny bit smaller, or the buildings a little bigger. I found it hard to juggle steering precisely and seeing what was going on, but thats also probably cause its my first time ever playing this game :P
I've never played XCOM but I thought this concept was really fun. Finding cities, bases, and radars, prioritizing what missions to send out, really fun gameplay loop. Art was good, I wish there were some sound effects for the ui but I understand the time crunch leads to sacrifices! Could be a good speedrun game
Really nice presentation of art and music. I was very pleasantly surprised when the arrows stuck into my minions (ya know, pleasantly surprised that they stuck, not that I got hit :P ) which was a really fun twist that visually conveyed a lot of information. The gameplay started off fairly slow, I think with more time outside of the jam for more mechanics this could be a really nice game. Possibly going the idle game direction as well if you want.
I like the hand drawn art. The strategy of protecting yourself and the gem adds some nice strategy to the game and the abilities are all satisfying and fun to use. Really cool to see another (I think) first time jam submitter as well! I think this is using Godot which is a plus in my book! :P I did notice some smearing when quickly switching left and right on the main character, I think that can be solved by using flip h on the sprite instead of negative scaling it but maybe its an intended effect.
I'm always impressed when I think "Wow did they use pre-made art in this it looks so good!" Really charming, the quick straight to the action gameplay led me to not get frustrated with the losses and just go again. I would really really love if there was a mouse based placement system, I would definitely grind out some hiscores with that!