It was quite unclear to me how the "players" turrets worked, what their range was and such - but other than that a great game that needs the balancing and refinement that is expected from a Gamejam Game.
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Havoc on the Chessboard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2258 | 2.953 | 2.953 |
Overall | #2897 | 2.953 | 2.953 |
Creativity | #2960 | 3.094 | 3.094 |
Presentation | #3274 | 2.812 | 2.812 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a tower defense game, where you summon the enemies.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Good start to an idea here. I agree with the other comments that the background takes over the focus a bit too much. With some further refinement and balancing it could be a great game.
like the idea
i feel like you could relate the mechanics to chess instead of just slapping chess graphics onto a reversed tower defender.
but well done for 48 hours
Damn, it's kinda hard. Well executed
Though go a bit easier on the colors, i feel like the background is too vibrant
The idea of reversing the roles of a tower defence actually works out rather well. Funnily enough it plays a bit like a clicker. I think it still needs a bit of balancing, and maybe a way of getting rid of towers.
The endgame where you have access to all pieces is quite fun but the early game feels a bit off.
It would be nice to get a little notification when you unlock a new piece and an explanation.
The textbox explanation was i bit too big and covered the bottom of the playing field which made it hard to tell where your pieces are.
Cool idea, seems like cookie clicker where waiting for a bit in the beginning gives benefit in the long run
Bloons TD Battles players will recognize this system and I thought it worked quite well here! I got a real kick out of the incremental progress and I enjoyed thinking up strategies with the greatly varied available pieces.
A bit hard to understand initially, but fun once you get going - took me 12 mins to win :)
I felt like there was a lot of waiting to setup combos, but maybe I still don't fully understand the resources system..
Nice work!
holy hell
it feels like a mix of an incremental game like cookie clicker and an rts game or something, interesting combination!! i never made a lot of progress, but it was fun to see my army get bigger despite not really achieving anything. this feels like the kind of game that requires intricate balancing, but its fun nonetheless!
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