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A jam submission

Havoc on the ChessboardView game page

A reverse tower defense game, where you summon the enemies!
Submitted by Silenceman — 3 hours, 59 minutes before the deadline
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Havoc on the Chessboard's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#22582.9532.953
Overall#28972.9532.953
Creativity#29603.0943.094
Presentation#32742.8122.812

Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is a tower defense game, where you summon the enemies.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 39 · Previous page · First page
Submitted

It was quite unclear to me how the "players" turrets worked, what their range was and such - but other than that a great game that needs the balancing and refinement that is expected from a Gamejam Game.

Submitted

Good start to an idea here. I agree with the other comments that the background takes over the focus a bit too much. With some further refinement and balancing it could be a great game.

Submitted(+1)

Love the  game reverse tower defence with chess pieces ... wow.

Submitted

like the idea
i feel like you could relate the mechanics to chess instead of just slapping chess graphics onto a reversed tower defender.
but well done for 48 hours

Submitted(+1)

Damn, it's kinda hard. Well executed

Though go a bit easier on the colors, i feel like the background is too vibrant

Submitted

Really cool concept! A bit more of a tutorial may have been helpful but overall a good job!

Submitted

It's a cool idea, but the winning strategy seems to be just getting a bunch of eco until you can send in an unbeatable queen + king combo. And there's just the one level; good execution though for what you guys have got so far!

Submitted

haha this was awesome!!

Submitted

The idea of reversing the roles of a tower defence actually works out rather well. Funnily enough it plays a bit like a clicker.  I think it still needs a bit of balancing, and maybe a way of getting rid of towers.

Submitted

Fun idea! I can see this being greatly expanded.

Submitted(+1)

I enjoy the varied pieces and their effect. Very fun, great work!

Submitted(+1)

This is really fun! Sort of a combination of a tower defense game and a clicker game. It took me 6 minutes and 56 seconds to complete, though a lot of that was either waiting around or spamming units to gain Eco. Nice work on this.

Developer

Much appreciated 👍

Submitted

The endgame where you have access to all pieces is quite fun but the early game feels a bit off.

It would be nice to get a little notification when you unlock a new piece and an explanation.

The textbox explanation was i bit too big and covered the bottom of the playing field which made it hard to tell where your pieces are.

Submitted

Cool idea, seems like cookie clicker where waiting for a bit in the beginning gives benefit in the long run

Submitted

Bloons TD Battles players will recognize this system and I thought it worked quite well here! I got a real kick out of the incremental progress and I enjoyed thinking up strategies with the greatly varied available pieces.

Developer

Yep! This was really influenced by Bloons TD Battles, the Eco system is a notable part of that inspiration.

Submitted(+1)

A bit hard to understand initially, but fun once you get going - took me 12 mins to win :) 

I felt like there was a lot of waiting to setup combos, but maybe I still don't fully understand the resources system..

Nice work!

Developer

Thanks! Not a bad time, to be honest.

Submitted(+1)

Really creative! Great idea

Submitted

holy hell

it feels like a mix of an incremental game like cookie clicker and an rts game or something, interesting combination!! i never made a lot of progress, but it was fun to see my army get bigger despite not really achieving anything. this feels like the kind of game that requires intricate balancing, but its fun nonetheless!

Developer(+1)

Yeah, this game is quite a mix of genres, I thought it was enjoyable. Balancing is always quite tricky!

Submitted

The game is really hard at the end game and feels overall slow.

Submitted

Very creative concept and pretty fun to play

It just feels impossible and it took me a bit to figure out how the money works

Developer

Sorry about that. The way you're supposed to beat it is to strategize and really use your enemies to their fullest potential (enemies like the inquisitor and king are pretty good for this).

Viewing comments 20 to 1 of 39 · Previous page · First page