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ThinkWithGames

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A member registered May 21, 2019 · View creator page →

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Interesting game. You introduced the gravity switch mechanic well, but it felt like a bit of a quick ramp up to require the player to face in the direction of the enemy to shoot, run towards the red button just to avoid the enemy shot and repeat once more. All of that being the first enemy encounter.

There was also a case when I got soft locked on the ceiling in the second level.

Interesting idea incorporating the spark theme as lore related!

It seems the game has swapped out, but is there a keyboard button I am meant to press to open the door? I can’t seem to find one that works. I can also just fall to the right of the door and get soft locked.

Interesting game, I see the inspiration from the “Run” series on coolmath games.

Some minor feedback I would give is

  • there was a seemingly random electric sound, not sure what it indicated.
  • The “death” animation could have shown a bit more besides a fade to black

Nice blast from the past!

uh I think you might have submitted the wrong game? The one playable in the browser is a Kenney asset-platformer game? It does not seem to match the thumbnail or asset pack you mentioned using.

But the platformer game was interesting!

Nice straight forward game! Haven’t seen one of these games in many years. Some minor feedback:

  • When advancing the level, I don’t think the text should be “Play again”, it should be “Next level” (until the player is on the last level)
  • Perhaps a sound effect could be added when a tile is spun around
  • I see the default godot font was used, perhaps a different one could have been used since the default one is so over used

Congrats on making a completable game in the jam time frame!

Interesting game, I wasn’t quite sure what to do at first. I found that I can take and insert fuses where ever there was some light, and eventually music started playing, but I wasn’t sure what to do after that.

One suggestion would be to make the sparks last longer, as by default there is basically no visibility (on my screen). The sparks only light things up for less than a second, which encourages me to spam click (which kind of hurts), and as you say could be bad for photo sensitivity.

Interesting idea overall!

Interesting game, cool that it looks like you got it running on a server so that people can play against other humans!

The controls took a bit to understand and not die quickly, but cool idea!

I tried to be more creative with it, Dan hides from thunder and seeks out donuts

Thanks, glad you liked it!

As for fitting the theme things “react” to your placement, and you have to chain them together. I did plan to make it so that you could place things, and objects would react to many of these pre-placed things one after another. However, I ran out of time/ couldn’t get it working due to some bugs.

Interesting idea. In terms of accessibility, I am currently having trouble staring for extended periods of time, so it’s a bit hard to play. The sounds are also a bit loud.

I found a cheese strategy of just keeping the mouse in one spot and waiting for that spot to change to a bomb.

Overall, cool simple high score game!

Interesting game. I can see some inspiration from agar.io.

Some minor feedback I would give is that there could be more juice like particles when something converts to your color or when panning to the skill tree you could use some easing function rather than linearly moving over to the skill tree view.

I never thought about adding upgrades to the agar.io formula!

Cool straight forward game! I think that timer was counting a bit fast haha.

I noticed some of the items were not detecting my clicks, and maybe an alternate key like space could have been included if clicking is difficult for some people (my hand was getting tired from trying to fast click), but otherwise enjoyable game!

Cool puzzle game! Not sure if it was intended, but after crossing the second bridge in a row, and going into the tower, the game froze. (Not sure if that was the end)

This was in the browser developer console: Cannot read properties of null (reading ‘currentTime’)

Might also help to having a loading screen at the start of the game to compile shaders, there were some lag spikes towards the second part of the game. Nice work overall!

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Cool game!

EDIT: seems common among other games, guess it’s best to not full screen while loading haha

Not sure what engine you used, but I originally full screened the game and got this error in the browser developer console:

Uncaught (in promise) NotSupportedError: screen.orientation.lock() is not available on this device.

So you may want to disable the full screen button.

That was a bit punishing having to restart the whole thing for messing up the quick time event, so maybe one improvement could be to add checkpoints (though maybe that goes against the genre, I haven’t played many horror games).

Very well made for just 3 days!

I’m having a hard time playing your game as it doesn’t seem to fit on my 1920 x 1080 monitor :(

I’ll give it a shot if this gets fixed

Yeah ran out of time unfortunately. I had planned on more types of items to attract/ repel different people too.

Very cool game! Nice story telling. What engine was this made with?

Thanks, and instructions have now been added below the game!

Interesting idea, I can tell the juice is inspired by Balatro and loop with upgrades is inspired by Vampire Survivors. Minor feedback would be that after clicking, there was a decent amount of delay that could be shortened where nothing was happening.

Cool game!

Cool game, and I liked the particle effects! Could use some sounds, and maybe some variation in the gameplay as things advanced, but good job!

This jam sounds really interesting! It would be nice to share tips/ progress with others through a discord. Can one be made and linked on the jam page?

Lots of minigames here! Impressive for getting it done in the time frame! It did seem like the games lacked some cohesion (there didn’t seem to be a relation between them), but good job on making all of them.

I liked the visual effect that was applied to the tiles in the sliding tile minigame!

Cool game! Compared to some other games, I appreciate being able to hold down the shoot button compared to having to click for every shot.

Not sure if this was intended, but I couldn’t seem to choose the direction the gun was shooting (though that did add an interesting strategy element).

Cool game overall!

Cool concept! I noticed that it seemed to be the case that the flood fill only worked after I switched to the other color, not sure if that was intended, but if so, maybe the player could auto switch to the other color after a flood fill completes.

Cool game though! Reminds me of some games I played 10+ years ago.

Awesome game! Revived my interest in making games :)

Very unique idea!

I had a hard time getting the chickens to go where I wanted, but still a cool game! One minor bug, I was able to infinitely pan the camera to the left or right, so maybe it could be clamped to just outside the start and goal.

Interesting take on incremental games. I have never seen one where you lose all progress if you have a bad round. I didn’t get too far as clicking a lot is strenuous for me.

Sound and artwork was well done!

Interesting idea! One potential change is allowing the mouse button to be held to keep attacking, as having to click like 3 times per enemy when there’s hoards can be strenuous.

Guessing you ran out of time to implement restarting the game or maybe you used some global variables, but in case you didn’t know, you can use get_tree().reload_current_scene()

Cool game!

Interesting game. I noticed a few issues with the character controller, like when I am moving in a direction while in the air, the game seems to act as if I am still holding that direction until I let go. It also seems that I can’t jump while next to a wall. Still a cool game!

Nice art style! I see some inspiration from a certain among us minigame haha. One suggestion is to allow other binds to advance dialogue (such as enter or space, as pressing the same button many times can be strenuous). Very polished experience over all, and had an ending too!

Interesting game. Reminds me of cod zombies with the powerups dropping. One suggestion would be to allow left click to be held similar to right click.

I was going for interpretation of the “countdown” part of the theme since your mana counts down as you use spells.

I’ll add a link to https://regex101.com/

Cool game. The hitboxes were a bit small on some things like the couch, but still interesting idea.

If you like regex games, check out my other one from 4 years ago, Regex Adventure (a web version is available) https://thinkwithgames.itch.io/regex-adventure

Interesting idea. I wish the text used a different font so that it was easier to read. I might be missing something, but is the game just soft locked once I can’t make a word?

that doesn’t hit anything, is it possible you mean to use c.* ? The * repeats the previous character

You’re right, there was a lot of potential. The game is now on Steam!

The game is now on Steam with even better aesthetics and 100+ levels!

Thanks! It’s now on Steam!

You want more stages? Well now there are over 100 levels on Steam in Early Access!