You’re right, there was a lot of potential. The game is now on Steam!
ThinkWithGames
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You are correct, it turns out there was a lot of design space haha. The game is now in Early Access on Steam with over 100 levels! And planning on more on top of that! https://store.steampowered.com/app/3333330/You_Are_The_Code?utm_source=itch_comments
More levels you say? Well the game is now in Early Access on Steam with over 100 levels! https://store.steampowered.com/app/3333330/You_Are_The_Code?utm_source=itch_comments
Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :) https://store.steampowered.com/app/3333330?utm_source=itch_comments
Dang that was the last level, so close!
Glad you liked the sound effects! There are even more in the updated version uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :) https://store.steampowered.com/app/3333330?utm_source=itch_comments
Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :) https://store.steampowered.com/app/3333330?utm_source=itch_comments
Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :) https://store.steampowered.com/app/3333330?utm_source=itch_comments
Now you can undo by pressing 'Z' !
Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :) https://store.steampowered.com/app/3333330?utm_source=itch_comments
Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :) https://store.steampowered.com/app/3333330?utm_source=itch_comments
Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :) https://store.steampowered.com/app/3333330?utm_source=itch_comments
Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :) https://store.steampowered.com/app/3333330?utm_source=itch_comments
Final boss battle could be interesting for a future version...
Thank you! An updated version has been uploaded on itch (same itch link), and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :) https://store.steampowered.com/app/3333330?utm_source=itch_comments
Thank you! An updated version has been uploaded on itch, and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :) https://store.steampowered.com/app/3333330?utm_source=itch_comments
Thank you! A new demo has been uploaded on itch, and there is now a Steam page! (Planned release is next year) Any feedback is appreciated :) https://store.steampowered.com/app/3333330/You_Are_The_Code?utm_source=itch-comments
Cool take on master mind! One suggestion is that it got a bit annoying/felt like I would get carpal tunnel from having to click and drag each ingredient every time I wanted to use it. I was confused for a bit why the last ingredient on the first level was getting satisfied, turned out it was the spoon. So I had to click and drag for every attempt, my hand was getting tired.
I liked the artwork!
Interesting idea! Not sure if I was moving too fast or my monitor was too dim, but I never saw the actual ghost figure, I just moved around, then seemingly randomly got caught. Maybe the visibility could have been increased a bit or an indicator could show when the ghost was near/ what direction they were in?
Very original idea!
My mistake. At first when I opened the game it looked like I could just kind of walk around aimlessly forever (it wasn't clear that there was a goal/ where I was supposed to go, I missed that line in the description). As you said, adding an arrow would have helped a lot.
I have now beaten the game (apples :-) )
It was also a bit hard to tell what counted as walls since they were only a few pixels big, maybe the thickness could have been a bit more? I'll update my rating :)
Glad you like my tutorials ;-)
Cool game! One of the first I've played in this jam that didn't require mashing buttons to win. The sound and gameplay was good (maybe some background could have been nice). The only thing I would say (which might be a browser bug or you ran out of time) is that there was no visible effect when right clicking to attack the ghosts. Another minor one was that the last level was a bit long, too many places to check for the key.
Great game overall!
Interesting whack a mole type game. At first I thought that the "moles" were moving towards the bottom and that I was supposed to prevent that (since the special attack moved upward). One improvement I would say is allowing a button in addition to left mouse button to attack, to help prevent carpal tunnel.
Interesting game with the fixed camera perspectives. When the game first started, it was really dark, I thought it was just a black screen because I keep my monitor brightness relatively low. It wasn't until I turned up my monitor brightness that I could see anything. Even then, I could barely see my character (and I was a bit confused by the movement since I couldn't see the direction my player was facing).
I got into the second area and used the life guard key, but eventually I accidentally went off screen and had a hard time getting my character back in view.
Very ambitious game for just one week!
Thank you for allowing the cleaning button to be held down! So many other games in the jam felt like I was going to get carpal tunnel! For the gameplay, I would say it would be nice if the dirt spawned a bit faster and maybe if the days went by faster. It felt like I was just waiting around sometimes.
Great game overall!
Looks like another person like me who made a desktop simulator based game haha. I liked the idea, but the movement was too annoying to keep playing after going through the portal. I didn't want to get carpal tunnel. Perhaps you could check every half second or so if the player was holding one of the movement buttons, and continue movement if they are holding it?

















