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tacecapS

120
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A member registered Jun 12, 2020 · View creator page →

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Cute puzzle game - the characters add so much charm. And I love the designs for the two loops, they fit really well (the i++ earrings?? so good!)

Fun to race around! One issue is that pitching down is way too overpowered - it's like a constant speed boost (played on keyboard).

This game actually gives Peggle a run for its money - every shot is satisfying! The sound design is what really got me, especially the sound of the ball wrapping faster and faster and faster - that was such a treat! Well done!

This is a pretty nice concept, and there's a lot that can be expanded on! The roguelike upgrades are cool and the UI is very nice to interact with - I got a little screwed by RNG, though!

Nice "Doodle Jump"-esque art-style, and I enjoyed the mode switching - just wish there were a few more interesting levels and some more uses for the "Rush" mode.

Combat feels great, nice juice on the hits!

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Really fun concept, I'm sure it would look totally mesmerizing played at a high skill level! Even at my lower skill level I managed to fumble my way through the different knots, though - and the charming story and characters helped me through!

This is such a fun idea. I got super invested in beating the CPU (good thing it's kinda bad like me so I had a chance). Also, I actually got an orbit in one! So much fun!

Such a cool idea! The addition of the little laser indicator guy is such a clever move - giving just a smidge of information about the other worlds, giving the player a helping hand with this tough challenge. Loved the vibes too!

The lasso/grapple feature is very satisfying, and mixes well with the multi-purpose dash, nice movement!

Actually replaying the movements of the previous lives is a nice twist from other games in this jam (where they may just stay at the death spot). Nice!

Really creative use of screen-wrapping! The controls quickly got intuitive, and the wrapping always behaved how I expected, even in weird edge-cases. The rolling mechanic was a welcome twist as well, great job!

The character is really cute! I love the SFX and the juice on the clickable UI elements!

Even if you understand the code (which only programmers *really* will), I think it's a little too tough to both keep track of the variables in your memory and move them around through the blocks. Maybe starting off with just one of the two (for example, showing variable values for the first couple of levels) would make the difficulty curve a bit smoother for the average joe. I could see the game working up to the difficulty level it's at, though!

I stuck around and beat the whole thing, this is surprisingly thoughtfully designed! I really enjoyed working out the different combinations of abilities I'd need to place down to do the final run-through with all the keys intact. Also, I bet there are multiple ways to setup the conditions for the final loop, rewarding the player's creativity - great job!

Neat mechanic, and some nice little puzzles! I appreciated the checkpoints, as the limit of the time-reverse ability was hard to predict and not very intuitive starting out - perhaps a UI element illustrating the ability's limited duration is in order?

You have a seriously great concept on your hands here. The puzzles were masterfully crafted to introduce concepts one at a time, and then challenging you to find the twist. I was really reminded of Snakebird throughout (which, judging by your seeming puzzle-creation expertise, you'll know is a compliment). I found the controls fairly intuitive, but I think a mouse control scheme could work even more intuitively (clicking and dragging on different parts of the loop to expand and contract). Seriously blown away by this, great job!

The game feel is top-notch with these controls, and I love how much each new kick lets you skip in previous levels - they really feel like big upgrades! The game's pretty tough, but with how polished it feels, no death ever felt unfair.

Thank you! And yes, I'm a big Persona fan, there's definitely a lot of inspiration coming from there ;)

Some real head-scratchers here! Had a great time working them out.

I like the concept of there being some sort of entity stuck within the game, that's always freaky!

I feel like I can do a lotta quick math right now...! Very fun to play speedy in this, it reminded me of that post minigame from The Wind Waker - equally as frantic and fun!

Feels very polished! I love requiring the player to come up with their own notation system, and then challenging it with the high pace of the ticks - it's so unique!

The game feels very polished, and that gorgeous detailed artwork!! :O

Lovely game! The looping is a nice twist on the visual novel formula, and I especially enjoyed the cheeky narrator!

Great game feel on the plane controls - it was easy to get the hang of and fun to fly around. For a second I couldn't find the "start engine" button for the life of me, but I got it in the end :P

A fun and kinda challenging management game! Putting clickable UI elements on a spinning clipboard is devious work, but otherwise I enjoyed this!

Great game feel on the main mechanic the SFX of the spinning gun is SO satisfying. Funny story, too! Loved the character.

I LOVE the Möbius loop, it's perfect for an interesting 3D track that can be driven on forever. I personally liked the kinda sluggish left and right movements, as it made speed management important, but some sort of drifting feature could raise the skill ceiling!

I loved the double-jump mechanic, as it makes the positioning required of the "echoes" less precise. Also, I think there's a special frontflip animation for that action, but it only triggered rarely for me. Nice platformer!

Nice, snappy controls for a platformer like this. The grapple physics leave a lot to the imagination though ;)

You can make some absolutely diabolical beats in this game, I loved it!

I really enjoyed the movement - especially the dash. Could be a really fun movement shooter with all the bells and whistles (wallrun, walljump, sliding, etc.) if you decide to come back to this after the jam! Also loved the design for my guy in the corner

The death-statues were very well-implemented - they felt fun to move around and jump on! Also, that loop twist at the end... awesome!

I beat it once first try and then proceeded to struggle (that cactus has a great poker face...!)

Very clean visuals and controls, I enjoyed it! I didn't realize you could wall-jump until pretty late though, so maybe there should be an animation for the wall-sliding. The slow-mo is a really nice touch!

This game is really expansive for 4 days, great job! The dynamic room system is a really unique concept that challenges the player in a puzzle-licious way, I had a great time!

Took me a second to grasp the mechanics - maybe a short practical tutorial is in order? Once I did, though, I had a blast!

Great concept! My only gripe is the circuitry background, which is pretty distracting. Some of the puzzles really had me scratching my head, though! (But I was able to beat it :P)