Check the bottom of the game page ;)
tacecapS
Creator of
Recent community posts
Even if you understand the code (which only programmers *really* will), I think it's a little too tough to both keep track of the variables in your memory and move them around through the blocks. Maybe starting off with just one of the two (for example, showing variable values for the first couple of levels) would make the difficulty curve a bit smoother for the average joe. I could see the game working up to the difficulty level it's at, though!
I stuck around and beat the whole thing, this is surprisingly thoughtfully designed! I really enjoyed working out the different combinations of abilities I'd need to place down to do the final run-through with all the keys intact. Also, I bet there are multiple ways to setup the conditions for the final loop, rewarding the player's creativity - great job!
You have a seriously great concept on your hands here. The puzzles were masterfully crafted to introduce concepts one at a time, and then challenging you to find the twist. I was really reminded of Snakebird throughout (which, judging by your seeming puzzle-creation expertise, you'll know is a compliment). I found the controls fairly intuitive, but I think a mouse control scheme could work even more intuitively (clicking and dragging on different parts of the loop to expand and contract). Seriously blown away by this, great job!





