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Keith's Carnage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #337 | 4.250 | 4.250 |
| Overall | #800 | 3.710 | 3.710 |
| Creativity | #1292 | 3.640 | 3.640 |
| Enjoyment | #1527 | 3.240 | 3.240 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Keith has entered your dungeon and is now massacring your chest friends for that sweet loot. Make your way to the end of the dungeon, while avoiding this greedy looter without him spotting you!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Awesome entry! I'm surprised your team managed to make a make look this nice on such short notice. I also got a kick out of the chest waddling reminding me of Banjo-Kazooie. Nice work!
The art alone makes this a great submission! I really like the concept of playing as a chest needing to avoid the adventured. Really awesome game!
How much sleep did you lose doing these awesome graphics? haha such a cool game idea. Would love to see more depth to it, but it was really enjoyable!
Really cool concept, and it looks really nice! Well done!
Top marks in presentation. Oh and the sound of the chest dying is superb. Lovely controls, great game. This was a lot of fun :)
I really liked it. The comedic value of the chest hopping around was enough to win me over immediately!
cool game and concept, I imagine it must be hard to make a game with so many people in such little time so good job guys!
omg i need a full fledged mimic simulator, i love it!
Very cool concept and incredible presentation/polish! Seems a little heavy on my lower end machine but I got around that by trying this out on my main comp. This has a lot of potential!
The game looks very polished, and the sound is design awesome. The gameplay is pretty good, however the AI got stuck sometimes and made some parts trivial. Besides that, great game!
Really cool game, love the art and especially the chest's walking animation!
Love the game! good job!
The game has a certainly unique idea, playing as a treasure chest.
Animations for the chest are entertaining. Graphics are smooth but please turn the motion blur off or ad an option to. Level design is alright.
I see you put a lot of work on the visuals.
Now for the bad stuff:
Firstly the main menu button selection is to slow, it should be instant, 0.5s delay is too much.
Keith doesn't lose track of you when you're even when you're out of his sight for a long time, only when you stun him.
Buttons should have a pattern connecting them to doors they open so the player's can't be confused where to look for a button or which door it opens.
The game looks very nice and is polished surprisingly well for the time the game was made in. Great job!
Nicely polished, love the animations on the chest running haha
Impressive work, it's really well polsihed! Loved the art style. Overall, it's a fun game. Well done!
Really impressive for 48 hours! I find that the stealth sections tended to be fairly easy, because it doesn't really seem like anything is stopping you from just spamming the coins at Keith until you hit him, then run away. Other than that, fun!
liked that game! good idea and the game is really good looking i love the design !
I cant with the sound of the chest dying