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A member registered May 20, 2020 · View creator page →

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 Spoliers ahead for those who didn't play it!

Very unique game, it was super immersive.

The minigames were fun, but I kinda wish that they would somehow help influence the ending (correct me if they do). Also, bit of a nitpick, but to be honest the ending felt like a bit of a letdown, I was expecting some kind of twist or reveal at the end. This is probably just because the game built tension and intrigue soo well, and it had such a cool and mysterious vibe to it.

Immaculate polish, masterclass atmosphere building, simple and fun gameplay. Amazing game, congrats!

Quite a fun submission I like these kinds of deduction games. The art is super unique, I like this aesthetic a lot, great job with the art Chloe!

Gameplay's simple but effective. If I had to criticize something about it, it would be that the time limit feels a lot more limiting than the strikes so I kind of felt incentivized to make rushed decisions instead of carefully considering each piece of information. This is just a small nitpick though.

Good audio, great art and great all-round polish. Well done!

The poor character truly stumbled across the scariest things of all: real life.

Super unique idea. Never thought I'd ever play a halloween-treat-stealing-cat-impersonation-memory-roguelike. Yet here we are!

The art is very very good, though the different art styles (like the dithered backgound art with non dithered cat art) do make it just a little inconsistent. It's not that big of a deal though, still looks amazing. 

The gameplay loop would be fun even without the roguelike element, and with it it becomes even better as it adds a layer of strategy to it.  It has a good all-round polish as well. Nicely done!

Perfect music choice. I kinda wish there was something at the top.

I've been waiting to see a game like this in this jam. Wasn't disappointed.

The puzzles are very clever. Doable but not too easy. The art is simple but well polished with nice music to accompany it, though I feel it could use some sound effects as well. Other than that its a well made game!

It's very well done especially for a first solo jam game. The move set is rich and surprisingly deep. It's well polished, I encountered zero issues. The gamepad controls work very well too! It's a bit silent but for a solo it's completely understandable. 

For a first, it's very well made! My first jam game didn't even have fullscreen mode. This has full fledged gamepad support! Congrats!

Such a unique game I like it a lot! The puzzles are well designed and have good variety. They aren't too hard but are challenging enough to be engaging. The character art is unusual but in a good way. Music is also really nice, complements the aesthetic well. The boss was really cool too and I really liked the end screen with all the achievements and the cat. The cat is cute.

If I had to criticize something it would be that it's often hard to tell where the players and everything else's colliders are. Many times I was just hoping that the ghost wouldn't hit me or that I fit into a gap.

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Very cool idea, I like how I have to carefully plan my moves to not make the enemies vulnerable to attack while keeping myself safe. I found the AI's movement a little bit too inconsistent though, and there were times when I wasn't sure why I died as I wasn't in the range of the enemy yet. It's overall nicely done though and I like the music.

This game gives me so much salvo shuffle vibes! It kinda feels like salvo shuffle story mode lol. It has the same fast paced gameplay and the fantastic music (most probably winning the audio category, as usual). The nicely done transitions and the synced projectiles make it very satisfying. The voice acting adds a lot to it too.

It kinda felt a bit short, a few more levels would've been nice, but what you have here is already quite an achievement for the 48 hours so I'm not complaining.

Impeccable overall polish, banger music, fun gameplay. Congrats!

Very cool concept. The sounds and art creates a spooky and mysterious atmosphere that I like a lot. The gameplay is good, the controls aren't perfect but they work just fine. The doppelganger mechanic feels a bit underused, for most of the game I thought it was just showing me the way, and only noticed that I should try to race it when I was constantly respawning at the second checkpoint and realized that the doppelganger is what causes way to close off. Overall it fun with very good vibes. Well done!

Super unique take on the theme. It gets some getting used to but it's really fun. The art is nothing extraordinary but it works well. The sounds that are in are good but I feel like it gets a little silent at times.

It's a simple little platformer. Nothing too extreme but it works well and has a nice conclusion to it. I also find the dialogue funny, I like it.

This one's really good! The art is simple but super polished (apart from a few sorting issues), and the audio fits the aesthetic and the vibes perfectly. 

In terms of the game itself,  it could've used some explaining or at least a hit that you're supposed to interact with the npcs. I spent way too long wandering about, searching for the key in the environment before realizing you're supposed to interact with the other monks (which is actually very smart design, having to pay attention not to interact with the doppelganger).

Overall it's a simple but very well made game. Congrats!

A unique take with a great polished artwork. It's fun looking at stats and mix and matching to get the best possible combo based on descriptions. It felt like sometimes I didn't get my deserved points, but it might just have been a skill issue on my part.

It's simple but works well.

The atmosphere of the game is amazing and the concept is very promising. The execution has some flaws, I had trouble figuring out what I needed to click to assign someone to a task, and it's not super clear what to look out for as I didn't see anyone ever leaving their tents or do anything suspicious.

It's pretty good for a first jam game! The mechanics are simple but well executed. The art is nothing extraordinary but it fits well. Same with the audio. Well done!

The aesthetic is really cool. The art is simple but well polished. I found the gameplay a little confusing, I couldn't quite figure out what the npcs' role was in the game or if I should avoid them or not.

It's nothing new but it's pretty well implemented. It's pretty well polished with nice art and audio and works flawlessly.

As you said it's lacking a lot of polish. The base you have here is very interesting though. The mechanics are very creative and have a lot of potential.

The game has an amazing atmosphere, I really like the mysterious and spooky atmosphere. The art is fantastic and the story telling is well executed. It's sad it's not finished, I see a lot of potential in it. 

The concept is really great, I like these kinds of deduction games. However I couldn't quite figure out what I should have been looking out for exactly. Should've the serial number be memorized or should have I just have look out for the names and dates or maybe the key was in the character sprites? It might be just me though.

Super cool puzzle game, simple but fun. Interacting is a bit buggy but the game can be completed regardless. The art is really nice, but I think a little audio would really elevate it.

The menu art has a cool aesthetic, I kinda wish the gameplay would have had something similar. The gameplay is a bit buggy but it mostly works.

Simple but well polished! The gameplay is nothing much but it works very well. The art and audio fit the game very nicely!

It's a nice start, but I found the gameplay loop to be unengaging. The lack of sound doesn't help either. Considering though that this game was made in one day with 24 games being done on previous days, it's alright.

Really cool idea! Audio and visuals are very well done. The trick or treater variety adds a lot to it. My singular complaint would be that it's kinda hard to distinguish selected and not selected people and selecting doesn't give enough feedback.

Pretty fun and super well polished game! It plays well, sounds well and looks well. Nicely done!

The story seems cool and the art would be very nice if scaled properly.

Deceptively well put together game. Everything worked as intended and the features were really cool. It missies some end goal and it's very grindy and repetitive. The art is also nothing to write home about. It's nice overall though.

Really cool puzzle game. The art and audio are also nice.

Cool twist at the end!

Really good concept. The aesthetic is really nice too. I encountered quite a few bugs though.

Interesting concept. In it's current state it's not much but I see a lot of potential in it.

Nice concept but I think the tutorial should be clearer. I couldn't quite figure out when to object and what the effect was. Also a bit of audio would've been nice, but it's absence is understandable for a jam game.

Cute little RPG game, art is pretty nice, and the audio is alright. Well put together overall.

Really solid entry! The art is very nice and the puzzles are simple but super clever. Maybe a bit lacking on the audio front, but otherwise great game!

Took a while to get used to the controls, but once I did it turned out to be a fun little puzzle game. Congrats!

Interesting idea, I like that in order to progress you have to die... a lot. Well done!