Spoliers ahead for those who didn't play it!
Very unique game, it was super immersive.
The minigames were fun, but I kinda wish that they would somehow help influence the ending (correct me if they do). Also, bit of a nitpick, but to be honest the ending felt like a bit of a letdown, I was expecting some kind of twist or reveal at the end. This is probably just because the game built tension and intrigue soo well, and it had such a cool and mysterious vibe to it.
Immaculate polish, masterclass atmosphere building, simple and fun gameplay. Amazing game, congrats!
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Quite a fun submission I like these kinds of deduction games. The art is super unique, I like this aesthetic a lot, great job with the art Chloe!
Gameplay's simple but effective. If I had to criticize something about it, it would be that the time limit feels a lot more limiting than the strikes so I kind of felt incentivized to make rushed decisions instead of carefully considering each piece of information. This is just a small nitpick though.
Good audio, great art and great all-round polish. Well done!
Super unique idea. Never thought I'd ever play a halloween-treat-stealing-cat-impersonation-memory-roguelike. Yet here we are!
The art is very very good, though the different art styles (like the dithered backgound art with non dithered cat art) do make it just a little inconsistent. It's not that big of a deal though, still looks amazing.
The gameplay loop would be fun even without the roguelike element, and with it it becomes even better as it adds a layer of strategy to it. It has a good all-round polish as well. Nicely done!
It's very well done especially for a first solo jam game. The move set is rich and surprisingly deep. It's well polished, I encountered zero issues. The gamepad controls work very well too! It's a bit silent but for a solo it's completely understandable.
For a first, it's very well made! My first jam game didn't even have fullscreen mode. This has full fledged gamepad support! Congrats!
Such a unique game I like it a lot! The puzzles are well designed and have good variety. They aren't too hard but are challenging enough to be engaging. The character art is unusual but in a good way. Music is also really nice, complements the aesthetic well. The boss was really cool too and I really liked the end screen with all the achievements and the cat. The cat is cute.
If I had to criticize something it would be that it's often hard to tell where the players and everything else's colliders are. Many times I was just hoping that the ghost wouldn't hit me or that I fit into a gap.
Very cool idea, I like how I have to carefully plan my moves to not make the enemies vulnerable to attack while keeping myself safe. I found the AI's movement a little bit too inconsistent though, and there were times when I wasn't sure why I died as I wasn't in the range of the enemy yet. It's overall nicely done though and I like the music.
This game gives me so much salvo shuffle vibes! It kinda feels like salvo shuffle story mode lol. It has the same fast paced gameplay and the fantastic music (most probably winning the audio category, as usual). The nicely done transitions and the synced projectiles make it very satisfying. The voice acting adds a lot to it too.
It kinda felt a bit short, a few more levels would've been nice, but what you have here is already quite an achievement for the 48 hours so I'm not complaining.
Impeccable overall polish, banger music, fun gameplay. Congrats!
Very cool concept. The sounds and art creates a spooky and mysterious atmosphere that I like a lot. The gameplay is good, the controls aren't perfect but they work just fine. The doppelganger mechanic feels a bit underused, for most of the game I thought it was just showing me the way, and only noticed that I should try to race it when I was constantly respawning at the second checkpoint and realized that the doppelganger is what causes way to close off. Overall it fun with very good vibes. Well done!
This one's really good! The art is simple but super polished (apart from a few sorting issues), and the audio fits the aesthetic and the vibes perfectly.
In terms of the game itself, it could've used some explaining or at least a hit that you're supposed to interact with the npcs. I spent way too long wandering about, searching for the key in the environment before realizing you're supposed to interact with the other monks (which is actually very smart design, having to pay attention not to interact with the doppelganger).
Overall it's a simple but very well made game. Congrats!
The atmosphere of the game is amazing and the concept is very promising. The execution has some flaws, I had trouble figuring out what I needed to click to assign someone to a task, and it's not super clear what to look out for as I didn't see anyone ever leaving their tents or do anything suspicious.
The concept is really great, I like these kinds of deduction games. However I couldn't quite figure out what I should have been looking out for exactly. Should've the serial number be memorized or should have I just have look out for the names and dates or maybe the key was in the character sprites? It might be just me though.














