Smart idea with colliding character and cursor and great level-design. Thank you, it was fun to play!
Play poki
poki's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #336 | 4.253 | 4.253 |
Enjoyment | #439 | 3.783 | 3.783 |
Overall | #520 | 3.858 | 3.858 |
Creativity | #1623 | 3.538 | 3.538 |
Ranked from 502 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the placement of the blocks in the level with a level-editing cursor, reversing the role of the puzzle designer and the player
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Simple, but genius. Love this retro pixel art. congratulations for the game!
I had to download the game. on the web didn't work for me.
Super polished and super fun.
I just wished the level 2 tutorial was more obvious regarding the cursor blocking the player mechanic. It's super easy to miss it entirely. At one point I legitimately believed the game was bugged (as is tradition with jam games) as I tried pushing the box into the button (like in the previous level) and it didn't cross my mind the cursor prevented me from pushing the box. Only after a restart did I magically pass the level and figured it out in level 3.
A bit far fetched, feels like a normal puzzle game.
A fun and well made. good work!
Great idea, nice art, funky music, but most importantly - great execution!
Great game overall!
To be objective I think this game is pretty good, the concept interesting where you control a cursor to move around the blocks. The whole idea of claustrophobia - the cursor getting in the way of the player and trying to get them out of the way is pretty fun. The vibe is pretty good too, I like the visual effects and sounds, really gives those retro puzzle game feeling.
I guess as a fan of hard puzzle games who played a lot of sokoban-likes, I just can't help but feel that this is like a well thought of variation of sokoban - feels different but quite similar to the core. Not sure if it's the level design or just the mechanic itself, a lot of the levels follow a similar pattern - use the cursors to move the blocks to some place, then find some crevice to get them out of the way. Playing games with several player characters have definitely gotten me used to this kind of movement too. Probably cause of that, I felt that I was moving more than thinking, in every level trial and error and moving "what feels right" I could solve the level
I dont think I've ever played a "push block game" where you also get to control a secondary cursor that ALSO counts as a collidable unit. Really well executed and great concept!
At first I thought "another sokoban clone, great" but I was WRONG. Fun, well balanced, not too short, not to long. A very solid entry.
POKI!! This was a perfectly sized puzzler for the jam, and it was very well polished. Did feel like the theme was not pushed to its max here, maybe some levels where you only control the cursor could have really driven that in. Regardless had a really fun time playing!
Really fun game, but honestly I feel like it's kinda of a stretch to say it fits the theme.
This game was a lot of fun. I think the difficulty and length were perfect for a jam game of this scale.
I enjoyed this game so much. the art style is amazing and the music is really good. the puzzles are very well done. my favorite puzzle game so far. good job!
The presentation is outstanding. Looking forwards to playing any future updates you make to it.
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