Nice game! The glowing effect, when you completed a level, was very satisfying. Though sometimes the graphics were a bit buggy, I really liked them and I enjoyed playing the game a lot.
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Crystal Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3037 | 2.697 | 2.697 |
Fun | #3227 | 2.329 | 2.329 |
Overall | #3252 | 2.478 | 2.478 |
Presentation | #3336 | 2.408 | 2.408 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player should join the power to the crystal to give it the required power to light
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Comments
You should work with controller, but game and idea looks good. Keep it up!
The infinite jump and the astronaut's animation are pretty lovely! I think it would still need a bit of polishing (artstyle doesn't fit well, I encountered some issues with the size of the "YOU WON" screen, the connection texture clashes a bit with the rest)
Interesting the infinite jump, just need a better level design. Nice concept
I really like the glow animation at the end, and having the infinite jump feature was fun to play around with. You made some nice animations too. I think the scene could resemble 3d a little better, or maybe it should just be 2d because the mechanics are already fun.
Nice work!
The art is really cute! But the controls could have been better explained. I didn't know I could bend de connection to make a 90º angle until I started to try random things. The infinite jumps were really satisfying though. Nice job!
The art and animations are great. Plus there's something oddly satisfying about infinite jumps. An easy game, but a satisfying one to play. Great work!
It's an interesting concept, laying cable between 2 points has a lot of options for exploring in a puzzle game. positioning the nodes was really tricky though, I wanted to use them to manipulate the paths of the moving blocks but really struggled to put them where I wanted.
The zero gravity is cool, it gives the player total freedom to place the cable where they want and removes the platforming requirements of other puzzle platformers.
I liked the level selection, makes it easier to navigate through the game if one level is too difficult for me. The character animation is lovely.
The UI broke in my PC though, maybe because of the res. I think you can set a default aspect ration to avoid that, but it depends on the engine.
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