Ok, wow, this is really cool. Visually you have something here. I was greatly amused by interacting with the parchment and the little quips of dialogue, and how you can insert and change lines. That was neat. From a player point of view, I think the font choice while aesthetically pleasing to the game, is hard to read. Sometimes during story elements the text appears really small in the bottom left of the screen while at the same time big action things are happening with more text over there on the other side -- it can be dizzying for the eye.
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The Forgemaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #606 | 3.769 | 3.769 |
Presentation | #674 | 3.795 | 3.795 |
Overall | #1134 | 3.376 | 3.376 |
Fun | #2655 | 2.564 | 2.564 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're tasked with joining together kingdoms through the power of letter forgery!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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