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A jam submission

A Step In TimeView game page

Meta puzzler about mashing together game logic. GMTK Jam 2021.
Submitted by Sam Bigos (@Calneon) — 31 minutes, 28 seconds before the deadline
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A Step In Time's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1024.0004.000
Overall#2613.8913.891
Presentation#5023.9143.914
Originality#6223.7593.759

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Link together gameplay variables (movement, health, time, etc) to solve puzzles.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 13 to 1 of 33 · Previous page · First page
Submitted

it was a "twisted" puzzle game but super interesting, I loved it! (I also create a puzzle game with "Baba is you" vibes so I can only love!)

Submitted

took me a bit to kinda understand what I had to do. it's an interesting mechanic. the levels took alot of experimenting to figure out. this was a great puzzle game. it's like baba is you but different. i'd love to see how you can expand this game! great stuff!!!!  

Submitted

That's an interesting twist for a puzzle game ! The only thing that I found a bit lacking is some explanation of the mechanic ingame, it took me a long time to really understand it, the electric link looks dangerous but is not, as there are a lot of effects and I'm not sure what they all do exactly, or at least it took me a few levels before understanding how I beat the first ones. It too bad because the game is so well done and interesting !

Submitted (1 edit) (+1)

So this is fantastic and a great original idea and one of my favorite games I played in the jam so far.  Two minor complaints:

My first impressions was "Why do you move on key-up and why does it feel like there's a delay in my inputs?" but idk it's sokoban so it doesn't really matter but you'd think you'd move on key-down.  Or if you really like moving on key-up, from a game feel perspective key-down should at least acknowledge your input by animating the character preparing to move or something.

It can be hard to tell what block affects what.  Does moving left-right give me health or take away health, for example.  In practice this doesn't matter that much because you're not going to solve the puzzle right away from looking at it and it takes some trial to learn the things anyway, but it still just felt a little unclear sometimes.

But yeah fantastic, great and stuff.

Developer

Thank you! I agree on both points. I think I implemented move on button up for ease-of-implementation at the time (on button down I lock in player input, then button up steps the sokoban simulation) but I should have refactored it.

Yeah there is certainly some trial and error to figure out what blocks do. Though I feel as long as you know that right and down are +, left and up are -, it's fairly consistent. I.e. move right and hearts/move/time increases, move left and they decrease. The only unintuitive connection is the level which connects hearts to moves. The puzzle wouldn't work if hearts decreasing caused moves to decrease and vice-versa, so I swapped them such that hearts increase when you move, and moves increase when you take damage.

Submitted

I made this comment while trying to solve level 10 and being stuck on it for a while.  Even after reading what you wrote here I still didn't really understand; went back to it now and I finally get that moving left would decrease your hearts while moving right would increase it.  I thought that moving either way would decrease your hearts.

Developer

Ah, ok. The movement + hearts mechanic was shown pretty clearly in level 4 (moving right increases hearts so you can cross the lava). It's not super intuitive though I agree.

Submitted(+1)

Really cool I'm not usually into puzzle games, but this was interesting

Submitted (1 edit) (+1)

The gameplay feels a lot like Baba is You, but it also makes itself different in its own way. The way the blocks work is really interesting, and I like the idea of extending your health to break parts of the world!

Submitted(+1)

Feels like baba is you, but this is a nice game about movement

Submitted(+1)

I'm gonna say it: This game feels like Baba Is You

Anyways, I'm not good at puzzle games so I couldn't finish the game (sorry..)

Great game!

Developer (1 edit)

Nothing wrong with saying it, it was definitely inspired by Baba Is You. I think the mechanics are unique enough to stand alone though. Thanks!

Submitted(+1)

This is a very interesting puzzle game. As others have also mentioned, it seems very much inspired by Baba is You, both in gameplay and visually. Though it still feels distinct enough to be its own idea. I liked it!

Submitted(+1)

Nice puzzle game! Reminds me of Baba is You.

Submitted(+1)

The moment i understood how the "meta" blocks worked felt amazing, great game, I love sokoban puzzles.

Submitted(+1)

This is an extremely cool idea and a very well made puzzle game! Reminds me a lot of Baba is You. overall a very nice entry!!

Submitted(+1)

A great game overall! Took a bit of getting accustomed to to finally get what's going on, but really enjoyed it. Big "Baba is You "vibes :D!

Viewing comments 13 to 1 of 33 · Previous page · First page