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LaserPulse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #545 | 3.563 | 3.563 |
Presentation | #585 | 3.844 | 3.844 |
Overall | #708 | 3.583 | 3.583 |
Originality | #1575 | 3.344 | 3.344 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your weapons are only powerful when joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This was a fun game! I really liked how each enemy type was different in its approach to attacking you! The graphics are good, and I like the design of each ship! The UI is also really well laid out, and the controls are easy to use!
I must say, it is super satisfying to smash through a group of small enemies. Nice job overall!
Fun little game. I liked how the different enemy types encouraged the use of different weapons. I personally didn't really like how slippery the controls are, but I guess that can be considered part of the challenge. Nice work!
Presentation was great (some minor bugs with controls like WASD just stop responding occasionally). I thought the joined weapon mechanic was original, but not executed as well as it COULD be - Yes, I NEEDED to use the other weapon to recharge the other one, but I didn't necessarily have to use it in combat, if that makes sense? Basically, I could just spam the other weapon in the corner and swap back to the other weapon I preferred; I never had any incentive to actually use both weapons actively in combat, just the one that I preferred. The new orange enemy type that shows up a few secs actually resolved this a little, and it would be awesome to see more varied enemy types (or something else) that incentivizes me to use both weapons. Great stuff! :)
Thanks for the feedback! I think the controls not responding sometimes is a web-based thing because I didn't experience it in my test runs. I'll look into that though. I'm planning to add some more enemies in the future (I had to scrap a lot of enemies for time reasons). I'll also try experimenting with different ways of encouraging weapon switching.
Loved the artwork! The game is really smooth, but I personally didn't like the bounciness of the corners. I really liked the balancing mechanic between the two weapons. Great job!
Great game! The idea is very simple, but really fun. Lots of potential here.
Really unique concept I liked the style and how the game felt overall well done!
Really cool game! Love the pixel style and the fitting music. It feels very satisfying to charge the pulse attack to maximum and then demolish a big group of enemys at once. This would make for a really cool mobile game. Any plans?
I never thought about that, but that's a great idea! There was quite a bit of content that I wasn't able to add, so I might continue working on it and put it on mobile.
Very nice! Really like this way of balancing weapon usage, definitely a queue to use in other games!
Cool concept! Good job
Great art, neat idea, fun pulse attack