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Presentation was great (some minor bugs with controls like WASD just stop responding occasionally). I thought the joined weapon mechanic was original, but not executed as well as it COULD be - Yes, I NEEDED to use the other weapon to recharge the other one, but I didn't necessarily have to use it in combat, if that makes sense? Basically, I could just spam the other weapon in the corner and swap back to the other weapon I preferred; I never had any incentive to actually use both weapons actively in combat, just the one that I preferred. The new orange enemy type that shows up a few secs actually resolved this a little, and it would be awesome to see more varied enemy types (or something else) that incentivizes me to use both weapons. Great stuff! :)

Thanks for the feedback! I think the controls not responding sometimes is a web-based thing because I didn't experience it in my test runs. I'll look into that though. I'm planning to add some more enemies in the future (I had to scrap a lot of enemies for time reasons). I'll also try experimenting with different ways of encouraging weapon switching.