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A jam submission

FlingusView game page

Fling around platforms using gravity, momentum, and a magnetic ball
Submitted by shoebe, Fuiuchi — 1 hour, 49 minutes before the deadline
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Flingus's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#8433.6673.667
Overall#12783.3113.311
Originality#15123.3673.367
Fun#18802.9002.900

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is connected to a magnetic ball

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Really cool game, fits the theme. Hard to master tho !

Submitted

Lovely game! The artwork is very clean, and the whooshing wind on the background really helps build atmosphere! The learning curve for the swing mechanic is a little rough though, but gliding around feels nice, and the checkpoints are real lifesavers! Awesome job!

Submitted

That's a pretty sweet game mechanic!! The swinging is difficult to master, but I get a rush of satisfaction with every successful swing! I also loved the art style, and the little drum roll when you hang on to something, and get ready for a great swing (hopefully). Well done on a great game :D

Submitted

Nice concept and artwork, it feels good to swing around. However, I wish the controls were a little more responsive.

Submitted

Wow! This was challenging mainly because we are so trained to have a jump button in platformers so having to remember not to hit "space" but rather "connect" to something and use physics to make the platforming took some time but it is a very unique interpretation the game. One thing to consider is making the intro a little easier. I died like 15 times and was about to give up when, out of luck, I managed to gain enough momentum to glide through the first set of obstacles and started to move up...then I felled down and I didn't like the idea of having to do it all over again. If you were going for a rage like game then I get it, but if that was not the intention then I recommend slowly increasing the difficulty. For example, instead of starting with a pit and needing momentum, maybe start with a simple "Here's a slightly higher edge" but since you cannot jump, here's a block to use the magnet on and get the hang of things without dying since I'm trying to climb a short step... or something like that would've made it a lot easier to help someone like me ease into things. :D

Submitted

Very good game. Takes a while to get the hang of it, but then it feels great to glide through the level. Well done.

Submitted

This is a really well executed game, I like the magnetization mechanic paired with the chain, it feels fresh! I think that having the magnetization work in conjunction with the movement keys made playing it difficult for me, especially in the beginning. I really think you have a great game here that you should further develop. Wind was only coming in through the right ear, I'd love some nice moody music with this game if you do further development. Solid entry, congrats!

If you could rate our game as well, that'd be great!

Submitted

Nice grapple physics and nice level design to go with the physics! The wind sound is only in the right ear and it really annoyed me :P

Submitted

Wow, such a moody game, between the atmosphere from the art and how mad it got me at times! It took me a few minutes to realize I could actually move the character with arrow keys, and once I did, it definitely got a bit easier, though still really challenging. Clearer objectives would definitely make this game go from good to great!

Submitted

Such a great game, I mean really great. There is one section that got me really frustrated,  but it was fun none the less. Great game, especially for 48 hours. :D

Submitted(+1)

Art and music are amazing, the game is smooth and polished
but it's pretty hard, but not really challenging , it's hard bacause of level design that player don't has a clear mission or destination and some hard move player must to perform in the beginning

Submitted

Art and music are amazing, the game is smooth and polished
but it's pretty hard, but not really challenging , it's hard bacause of level design that player don't has a clear mission or destination and some hard move player must to perform in the beginning

Submitted

Love the aesthetic consistency and mood. Challenging to get the hang of but fun to play!