Such a simple idea, yet a stunningly powerful, unique mechanic. Amazing work.
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Rift Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Originality | #2 | 4.714 | 4.714 |
Fun | #9 | 4.400 | 4.400 |
Overall | #18 | 4.357 | 4.357 |
Presentation | #452 | 3.957 | 3.957 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two parts of the game area are joined together in that they share their contents
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
This is fantastic! Absolutely masterpiece!
I want more of that!
I love it. My team loves it.
We love this mechanic of "take part of the location, then use it in another part of location to go forward" is fantastic. And not only the idea, but also the implementation - just great!
Please continue and make more levels. We will look forward to see more of your game!!
Easily the best game I've played/seen in the jam thus far. Awesome concept and clever puzzle design! Great job with this!
Just saw this on the stream, had to drop a rating. Absolutely awesome idea. 5 stars all around.
Would love to have you give our game a try! Its a bullet hell/dungeon crawler where the player is linked to a monster that you share health with.
Really cool platformer! I love how you introduces the doors with buttons even though it took me a while to get how it works. I think this deserves more attention!
This is a super clever idea! I haven't seen any other games this jam that let you manipulate the level in quite this way, and your puzzles all use the mechanic really well. Great work!
Fun idea and well executed! I'm really impressed with how you made that work.
Brilliant idea! Figuring out the solution felt so good right from the level 1. Loved it!
This is my favourite game from the Jam so far! Seeing that thumbnail made me think "No way that works seamlessly." and you proved me fully wrong. I think you have implemented and presented the mechanic really well, it was fun to playthrough each puzzle with the staircase/white button one being the most difficult.
The only thing I found awkward was the dragging of the boxes with the mouse in some cases, not exactly correlating to mouse position but I can imagine that being down to the time limit perhaps. In 48 hours this is an amazing production!!!
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